Hello ladies and gents, I’ve got a fresh new piece of concept art here from a secret game idea that we’re currently developing~!

Any guesses? Emo Rangers? Nope, try again! :3
Hello ladies and gents, I’ve got a fresh new piece of concept art here from a secret game idea that we’re currently developing~!

Any guesses? Emo Rangers? Nope, try again! :3
Paper Moon special guest developer Adam Saltsman recently wrote about the experience of working on the game for Play-Make.
Adam says: “Infinite Ammo recently wrapped up their first game, an anaglyphic demo for Gamma3D called Paper Moon. I got to work on some of the environment art, and it was just a blast, the most fun I’ve had making a game in a while. The whole thing took about 10 days, Alec and the rest of the crew in Winnipeg were awesome to work with. It was kind of a weird process though!”
“Most of the art was completed in around a week. I used a few dozen sheets of copy paper, 3 Sharpie Professionals, a pair of scissors, a Canon scanner, and Photoshop 7 to do the cleanup after converting the images to digital.”
Source: Play-Make
Wow, things are busy (and awesome) lately. If you missed yesterday’s update, check it out.

But later today, I’m going to be doing a 2 hour presentation on iPhone game development at the University of Manitoba. It got filled up pretty fast, so we’ve added an extra night. (which was all registered up in 6 hours? crazy.) It should be pretty fun!
I’m planning to talk about some games my friends have released for the iPhone (iSplume and Wurdle), some that are in development (Phull and Das Cube), as well as looking at the making of games in general, like our recent experience making Paper Moon. I’ll also be talking about XCode and Unity as game development tools, and how they compare to each other. I’ll also throw in my two cents about how to analyze and think about games. (the Triforce of Game Development)
If I can pull it off, it should be pretty interesting.
Update 01: Added a photo from the first night. It went really well! Chris helped out with the talk too.
Update 02: Second night done! I think it went a little smoother in some areas. Katie came to this one, which was cool. All in all, a pretty awesome time!
Howdy, Alec here. We managed to finish our demo of Paper Moon for the Gamma3D submission deadline, and we ended up with a pretty awesome result.
We’ll find out if we’re selected for the event on November 1st.
Check out this scene with your own pair of 3D glasses!
The day after the demo was done, it was featured at an event promoting Winnipeg game development to rural Manitoba high school kids. Check out this video by New Media Manitoba’s Kevin Hnatiuk: (featuring the music of local band Paper Moon!)
It was a really cool experience crunching on the game with the Infinite Ammo team. I don’t think I’ve worked with a more talented, funny and classy group of people before!
We also had help from the multi-talented Adam Saltsman, who created a lot of the environment art by drawing it on paper, cutting it out and scanning it in.