Feb 27, 2009 by Alec Holowka

City Edict #151.B
Under the “Infinite Expansion Act” of 2023, property may be demolished and reconstructed at any time for efficiency purposes. When you hear the construction bell, please evacuate the area promptly and without commotion – worker bots will be entering to rezone the surrounding area within 15 minutes.

Thank you for your cooperation.

Feb 25, 2009 by Alec Holowka
City Edict #495.D
Dispose of any waste in the conveniently placed incinerators. [Incinitron 5000 series] Protect the environment and keep trash off our streets! Refusal to comply is punishable by the death penalty.


Keep it Clean!
Feb 22, 2009 by Alec Holowka
I did an interview with Phill Cameron of “The Reticule”.

Its kind of funny, when you’re in something like making indie games long enough you start to get used to doing interviews. They become an interesting way to examine yourself and what you’re doing. I think with this one, I might finally be on to something – figuring out the kind of games that I’m really interested in making.
…well it meant something to me anyways.
You can read the whole thing here.
Feb 20, 2009 by Alec Holowka
For our latest video blog, Clemens put together a video of his animation process for Heroes and Villains. Check it out!
[Vimeo 3301052]

Also – here’s some new background art from Adam, featuring a more futuristic part of The City:

Feb 19, 2009 by Alec Holowka
You may remember that I did the music for Kyle Pulver’s game “Verge” from back in the good ol’ days of the blog. Well I decided to do a Pajama Jam on those themes – here it is!
[Vimeo 3283531]
MP3 Download → PJ Jam #2[5:20]
Pajama Jams are:
“…when you wake up in the morning, you’re still in your pajamas, and you sit down at the piano (or whatever your musical instrument is) and you just start playing and making it up as you go. There are no mistakes, you just play what’s in your heart at the moment!”
We’re all still hard at work on Heroes and Villains – we’ll have a new update on here soon. Until then ~ Peace out!
P.S. Hit “Read More” for a new attempt at a Pajama Jam by one of our readers…
Feb 12, 2009 by Alec Holowka
A few people complained about the lack of animation in our alpha prototype video.

The main reason there wasn’t animation? Because we just hadn’t made it yet! :]

Today, Clemens started to break into animation and managed to get through a bunch of really nice looking WIPs done.

Clemens also busted out some concept art for more innocent civilians:
(some inspired by blog comments)

How many of these will make it to the game? That’s totally unknown at this point.

Meanwhile, Adam conjured up some more background graphics for the city. Later today we decided that we want to take the city’s look in a more futuristic direction, so the final look will likely be a sexy combination of old and new. (as if the new technology was built on top of older infrastructure) This’ll be a really cool way to give the city some implied backstory.