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Alec Holowka

May 31, 2009 by Alec Holowka 23 Comments

Gameplay and Story, Hand in Hand

I have a bit of an unconventional approach to indie game development, and its not one that’s easy to defend.

Story + Gameplay

The ideal way for most indie developers to start a game project is to prototype different core gameplay concepts until a really original, fun idea pops out. Once the wild gameplay has been captured, its mined into a full game with appropriate visual and audial dressing and a narrative structured around the gameplay.

I can’t argue that this is probably the most efficient and proven way to discover and develop a new game concept, especially for a small team.

Unfortunately, I always start by imagining a character and the world in which they live. Then I build a basic narrative and gameplay mechanics around who that character is, and what I would be most interested in experiencing from inside that character.

The thing is, I have a hard time – as a player – connecting to game ideas that are purely gameplay motivated. I love games with good, deep, responsive gameplay, but the experience hits a whole other level of immersion when fused with a compelling atmosphere and narrative.

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Tags: game design, musings

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Alec Holowka

May 8, 2009 by Alec Holowka 9 Comments

New Interview on GameSetWatch

Some interesting thoughts from yours truly in a second interview by Phil Cameron. (he seems to have a knack for getting me to talk about deep concepts)

Tags: interview

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Alec Holowka

May 1, 2009 by Alec Holowka 13 Comments

New Paper Moon: Play Now!

Paper Moon is live, baby. Go Play!

Media Roundup (WIP)

ShackNews

Wall Street Journal

Offworld Review

Offworld Preview

TIGSource

See Jane Game

Rock Paper Shotgun

IndieGames Weblog

Escapist Preview

JayIsGames Review

Tags: blurst, paper moon, Releases

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Alec Holowka

May 1, 2009 by Alec Holowka 12 Comments

Video Blog 13: Phoenix Moon

Short ‘n sweet, enjoy.

Tags: blurst, FlashBang, paper moon, video blog

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