By now you’ve probably already seen the Marian teaser – but how did it get made? Well… it was a focused and intense experience compressed into about 6 days of crazy work – most of which was done while I was staying at my friend Adam‘s house in Austin.
How do you put together a teaser trailer in under a week while travelling in a foreign country? It helps if you know some really talented people.
As you may or may not know, I’m down in Austin to be part of the first “Independent Game Summit” ever held here. The IGS has been a staple of San Francisco’s Game Developer’s Conference for three years now, and the organizers wanted to make this new IGS pretty special.
I decided to propose a talk about something that had been on my mind for a long time – stories in games.
Its taken a long time to get here, but here is where we find ourselves…
So begins the tale of the puppet-girl Marian, who finds herself lost in a strange and shifting land.
Marian is going to be a difficult and expensive game to produce – but its one that I care about more than any other project I’ve ever worked on. I want nothing more than to see it completed one day and released for everyone to experience!
Read on if you’re interested in supporting this project directly.
If you’re excited by what we’ve conjured up for you here, please consider sending us a few dollars to help us get this project off the ground. I will be attempting to fund the bulk of the endeavor out of my own pocket, but every extra bit helps. Those who offer support of $10 or more will receive a special “Friends of Marian” credit in the final game.