We’ve been featuring Katie‘s work a fair bit in the last while, but our other concept artist – Ashley Dumonchelle, has been doing a ton of great work at a very quick pace for the last few months. When we need to build a new reusable object into the game, the first step is having Ashley sketch out a number of interesting options. From there, we pick the ones we like and move on into modelling.
Ashley has a great eye for interesting shapes, in my humble opinion. The final art style of Marian may end up being an interesting fusion of Ashley’s shapes and Katie’s colours.
Next week we’ll take a little peak at how some of these models get made and what they look like in the game…
My sister Eileen and I wrote a track for “Songs for the Cure” this year, and our very generous friends, James and Lisanne of BlinkWorks, were there to document the recording session…
Songs for the Cure is a caner fundraising initiative organized by Josh Whelchel. (the composer behind BoneSaw, and The Spirt Engine games) SftC is a compilation of new tracks from a wide variety of game-related composers. Last year’s CD felt like an explosion of untamed creativity.
This year’s disc is likely to be an even more varied compilation. For information about how to receive a copy of the CD, visit http://CancerDrive.org.
Big Thank You’s go out to James and Lisanne for taking time out of their busy schedule to help us promote the CD and to Neil Cameron of Private Ear for graciously donating time in his studio. (highly recommended!)
The talented Adam Mechtley (ex-Flashbang) put together a nice little video demonstrating how he built Marian’s new hair.
Marian’s new character model is coming together in a big way – looking way better than she did in our first teaser trailer with the new modeling, textures and everything else.