May 31, 2011 by Alec Holowka
We’re launching PegJam 2.0!
Game jams are a laid back, comfortable way to meet new people in the indie game scene while creating new and exciting projects. Even if you’ve never made a game before, game jams are fun to attend. The vibe is all about experimenting and trying out new ideas, so you can’t go wrong.
Marlon Wiebe, who created the t-shirt for last year’s jam has just come up with a brand new design for PegJam 2.0:

PegJam 2.0 will take place over the July 16-17 weekend. If you’d like to come to the jam, sign up here.
If you sign up before June 20th, we can guarantee that we can print your own shirt – please sign up ASAP so we can get the order in on time.
If you need help finding a place to crash or a hotel room, post in this TIGForums thread to coordinate with others who are travelling to the jam.
PegJam 2.0 is the sequel to a successful game jam of yesteryear: TigJam Winnipeg. James and Lisanne from Indie Game: The Movie were on hand, and they created a short video that captured the energy of the experience:
May 23, 2011 by Alec Holowka
A new interview I did with GameSpy just came out. I think this was a good one, I got to answer a few interesting questions in an honest and blunt way.
You can read GameSpy’s edited version here:
http://pc.gamespy.com/articles/116/1169197p1.html
Here are my original answers:
http://infiniteammo.ca/public/InterviewQsforGameSpy.rtf
May 16, 2011 by Alec Holowka
Hello again! This is a continuation of a series of audio podcasts, featuring myself and other independent developers.
Each episode will feature a different developer, and the format will be more like a sprawling conversation than a formal interview. Topics covered will vary depending on the developer in question, but some of the same topics will pop up with many of the guests. I’ll also interject some of my own opinions and views into the discussion.
Why am I doing this? Personally, I’m very interested in how other developers work. What motivates them? How do they deal with criticism? What do they find meaningful about games? (if anything?) What are the stories behind the development of their projects? I hope to learn a lot, and also help spread more knowledge around.

Tom Grochowiak is a Polish developer. He’s worked in the mainstream industry, the casual games industry and now he’s an indie developer. Recently, Tom’s game Cinders was mentioned on TIGSource.
Developer Name: Tom Grochowiak
Location: Poland
Website: http://moacube.com/
You can listen to the podcast here:
Podcast Download → Episode 12 – Tom Grochowiak [1:08:42]
WIP RSS feed up here:
http://infiniteammo.ca/podcast.rss
Feedback Welcome!
Please post your thoughts below, or on the new Podcast thread. Thanks!
Interested in being on the podcast? Post in the comments and let me know what you’ve been up to.