Here’s a new teaser video for our IGF entry “Alone”:
We’ve also launched a new blog specifically for following progress and sharing tutorials about “Alone.”
Here’s a new teaser video for our IGF entry “Alone”:
We’ve also launched a new blog specifically for following progress and sharing tutorials about “Alone.”
A child wakes up.
Listens for a whisper, a sigh, a cough, a cry.
The child is alone.
Only the scuttling of tiny limbs, the distant creak of wood.
The child puts on a mask.
A face to hide behind, a name for the nameless.
The child steps blinking into the empty house.
The soft padding of slippered feet and the bounce of a ball.
Companion to naught but the creatures that inhabit the night.
There are faint breaths seeping in through the walls
A pale rustle of life echoing from beyond
Where have they gone?
The child descends into the dark
I’m working on a new game with Frederico Machuca, a talented 3D artist from Brazil. It is an adventure game that integrates many different elements into an atmospheric experience accessible to all ages.
We’ve just submitted our game to the IGF. In fact, we’re still frantically working on improving it as you read this!
This game will also be a vehicle for creating a new series of Unity tutorials. “Alone” mixes together a lot of different gameplay mechanics, so it’s a great way to demonstrate Unity’s diversity and potential.
Working with Frederico has been a lot of fun so far, and hopefully we’ll be updating you with more information in the months to come.
Special thanks to everyone who has been helping us test the game and improve it in many ways during our insane crunch:
Chrissy Chubala
Adam Saltsman
Marlon Wiebe
Tom Rab
Noel Berry
Kyle Pulver
Joel Forest
Kert Gartner
Greg, Deb and Eileen Holowka
Hello again! This is a continuation of a series of audio podcasts, featuring myself and other independent developers.
Each episode will feature different developers or projects, and the format will be more like a sprawling conversation than a formal interview. Topics covered will vary depending on the developer in question, but some of the same topics will pop up with many of the guests. I’ll also interject some of my own opinions and views into the discussion.
Why am I doing this? Personally, I’m very interested in how other developers work. What motivates them? How do they deal with criticism? What do they find meaningful about games? (if anything?) What are the stories behind the development of their projects? I hope to learn a lot, and also help spread more knowledge around.

Colin Northway is an independent game developer and world traveler. He found great success with his web-based physics game Fantastic Contraption.
Recently Colin gave a talk at Sense of Wonder Night in Japan about his latest game, Incredipede. In this podcast, we talk about his latest fantastic creation, travel, game design before spinning wildly off-topic as we are want to do.
Developer Names: Colin Northway
Location: Everywhere, but sometimes BC
Website: colinnorthway.com
You can listen to the podcast here:
Podcast Download → Episode 14 – Colin Northway [2:04:13]
WIP RSS feed up here:
http://infiniteammo.ca/podcast.rss
Feedback Welcome!
Please post your thoughts below, or on the new Podcast thread. Thanks!
Interested in being on the podcast? Post in the comments and let me know what you’ve been up to.