Paper Moon special guest developer Adam Saltsman recently wrote about the experience of working on the game for Play-Make.
Adam says: “Infinite Ammo recently wrapped up their first game, an anaglyphic demo for Gamma3D called Paper Moon. I got to work on some of the environment art, and it was just a blast, the most fun I’ve had making a game in a while. The whole thing took about 10 days, Alec and the rest of the crew in Winnipeg were awesome to work with. It was kind of a weird process though!”
“Most of the art was completed in around a week. I used a few dozen sheets of copy paper, 3 Sharpie Professionals, a pair of scissors, a Canon scanner, and Photoshop 7 to do the cleanup after converting the images to digital.”
Source: Play-Make




