TIGJam – the gathering of indie game developers in Arizona where I’ve been stationed for the last few days – is winding down. It was an awesome weekend, spent with some of the most friendly, funny and talented people that I know! The premise is indies from all over North America flying down to Phoenix to team up to make some game prototypes. My buddy Adam Saltsman and I decided to make a curling game using Unity.

The prototype has the basic input phases and physics in place. What’s missing are the game rules (teams taking turns, scoring, etc), more refined physics, sound effects, and other details. We had a lot of fun playing around with visual effects, like depth of field, changing camera angles, motion blur and animating the camera’s field of view when the rock fires. I think our prototype is pretty impressive for about 2.5 days of work. (we both stayed up for about 40 hours straight near the end) Big ups to “Shawn”:http://capnrat.com/ for lending us his post processing script!
Overall TIGJam was a lot of fun – I only wish it’d lasted a few more days. We had a webcam streaming from the office for most of the jam, and it was entertaining (and slightly creepy) to interact with the rest of the TIGSource community online. You can check out some photos from the jam here and here.



