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	<title>Comments on: Das Cube!</title>
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	<link>http://infiniteammo.ca/blog/das-cube/</link>
	<description>Indie Game Devs from Winnipeg, Canada</description>
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		<title>By: Barret</title>
		<link>http://infiniteammo.ca/blog/das-cube/comment-page-1/#comment-3688</link>
		<dc:creator>Barret</dc:creator>
		<pubDate>Tue, 05 Jan 2010 19:53:01 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1819#comment-3688</guid>
		<description>It&#039;s actually one of the most fun iphone games I&#039;ve played. I got an ipod touch for christmas and I&#039;ve checked out alot of games but the endless and simple gameplay mechanics give it alot of replay value so I keep coming back for more.</description>
		<content:encoded><![CDATA[<p>It&#8217;s actually one of the most fun iphone games I&#8217;ve played. I got an ipod touch for christmas and I&#8217;ve checked out alot of games but the endless and simple gameplay mechanics give it alot of replay value so I keep coming back for more.</p>
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		<title>By: Tah1337zorH4xx000r formerly known as col000r</title>
		<link>http://infiniteammo.ca/blog/das-cube/comment-page-1/#comment-3420</link>
		<dc:creator>Tah1337zorH4xx000r formerly known as col000r</dc:creator>
		<pubDate>Thu, 24 Dec 2009 15:50:02 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1819#comment-3420</guid>
		<description>Ah, ok. As a reference it sort of makes sense... :) Guess I&#039;m a little sensitive, sorry... Usually if you use english words in a german sentence there&#039;s 2 ways to determine which article to use: 
1) If the english word sounds very much like a german word, use that word&#039;s article (even if the word means something else)
2) If it doesn&#039;t sound like anything german, use the article of the translated word.
I don&#039;t think there&#039;s an official rule for this, but that&#039;s is how it&#039;s usually done. In the case of &quot;The Cube&quot; this would lead to &quot;Der Cube&quot;, so I felt obliged to crucify the offender.</description>
		<content:encoded><![CDATA[<p>Ah, ok. As a reference it sort of makes sense&#8230; <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Guess I&#8217;m a little sensitive, sorry&#8230; Usually if you use english words in a german sentence there&#8217;s 2 ways to determine which article to use:<br />
1) If the english word sounds very much like a german word, use that word&#8217;s article (even if the word means something else)<br />
2) If it doesn&#8217;t sound like anything german, use the article of the translated word.<br />
I don&#8217;t think there&#8217;s an official rule for this, but that&#8217;s is how it&#8217;s usually done. In the case of &#8220;The Cube&#8221; this would lead to &#8220;Der Cube&#8221;, so I felt obliged to crucify the offender.</p>
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		<title>By: xiagan</title>
		<link>http://infiniteammo.ca/blog/das-cube/comment-page-1/#comment-3339</link>
		<dc:creator>xiagan</dc:creator>
		<pubDate>Sun, 20 Dec 2009 20:09:35 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1819#comment-3339</guid>
		<description>What&#039;s the three 000 in Col000r supposed to mean? Please tell me it&#039;s not a &quot;cool&quot; attempt to alienate the word color with leet... #14</description>
		<content:encoded><![CDATA[<p>What&#8217;s the three 000 in Col000r supposed to mean? Please tell me it&#8217;s not a &#8220;cool&#8221; attempt to alienate the word color with leet&#8230; #14</p>
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		<title>By: Alec Holowka</title>
		<link>http://infiniteammo.ca/blog/das-cube/comment-page-1/#comment-3337</link>
		<dc:creator>Alec Holowka</dc:creator>
		<pubDate>Sun, 20 Dec 2009 19:32:55 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1819#comment-3337</guid>
		<description>The title was inspired by Mark&#039;s love of &quot;Das Boot&quot;, which you may have heard of. :)</description>
		<content:encoded><![CDATA[<p>The title was inspired by Mark&#8217;s love of &#8220;Das Boot&#8221;, which you may have heard of. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: col000r</title>
		<link>http://infiniteammo.ca/blog/das-cube/comment-page-1/#comment-3330</link>
		<dc:creator>col000r</dc:creator>
		<pubDate>Sun, 20 Dec 2009 15:08:06 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1819#comment-3330</guid>
		<description>What&#039;s the &quot;Das&quot; in the title supposed mean? Please tell me it&#039;s an abbreviation and not a &quot;cool&quot; attempt to use German...</description>
		<content:encoded><![CDATA[<p>What&#8217;s the &#8220;Das&#8221; in the title supposed mean? Please tell me it&#8217;s an abbreviation and not a &#8220;cool&#8221; attempt to use German&#8230;</p>
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		<title>By: Logan G</title>
		<link>http://infiniteammo.ca/blog/das-cube/comment-page-1/#comment-3293</link>
		<dc:creator>Logan G</dc:creator>
		<pubDate>Sat, 19 Dec 2009 02:47:03 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1819#comment-3293</guid>
		<description>Looks pretty fun. Saw it on the app store when you first posted this, but unfortunately didn&#039;t get a chance to try to download it until after you took it down, good thing I guess though, I&#039;m running 3rd gen :P Hope you get the bugs fixed soon, can&#039;t wait to play it. Oh, and good job handling #12, I was shocked the post but impressed by your response.</description>
		<content:encoded><![CDATA[<p>Looks pretty fun. Saw it on the app store when you first posted this, but unfortunately didn&#8217;t get a chance to try to download it until after you took it down, good thing I guess though, I&#8217;m running 3rd gen <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  Hope you get the bugs fixed soon, can&#8217;t wait to play it. Oh, and good job handling #12, I was shocked the post but impressed by your response.</p>
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		<title>By: Alec Holowka</title>
		<link>http://infiniteammo.ca/blog/das-cube/comment-page-1/#comment-3290</link>
		<dc:creator>Alec Holowka</dc:creator>
		<pubDate>Fri, 18 Dec 2009 22:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1819#comment-3290</guid>
		<description>11: Good point. You&#039;re right that we all get pleasure out of making stuff, and that&#039;s the beauty of it. Trolls seem to enjoy creating their posts, so I imagine they agree. :)</description>
		<content:encoded><![CDATA[<p>11: Good point. You&#8217;re right that we all get pleasure out of making stuff, and that&#8217;s the beauty of it. Trolls seem to enjoy creating their posts, so I imagine they agree. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Colin Northway</title>
		<link>http://infiniteammo.ca/blog/das-cube/comment-page-1/#comment-3289</link>
		<dc:creator>Colin Northway</dc:creator>
		<pubDate>Fri, 18 Dec 2009 22:39:42 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1819#comment-3289</guid>
		<description>I can&#039;t believe you responded to that Alec.

Was it even written about your game?  The trailer isn&#039;t &#039;Meta&#039;, the text doesn&#039;t mock it.

I also like that a _troll_ is trying to call you out for dishing junk into the world for self-gratifying reasons.

Also, who makes games for non self-gratifying reasons?  Who makes art for non self-satisfying reasons?  That&#039;s the good reason to make art.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t believe you responded to that Alec.</p>
<p>Was it even written about your game?  The trailer isn&#8217;t &#8216;Meta&#8217;, the text doesn&#8217;t mock it.</p>
<p>I also like that a _troll_ is trying to call you out for dishing junk into the world for self-gratifying reasons.</p>
<p>Also, who makes games for non self-gratifying reasons?  Who makes art for non self-satisfying reasons?  That&#8217;s the good reason to make art.</p>
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		<title>By: Annihilator</title>
		<link>http://infiniteammo.ca/blog/das-cube/comment-page-1/#comment-3288</link>
		<dc:creator>Annihilator</dc:creator>
		<pubDate>Fri, 18 Dec 2009 22:36:31 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1819#comment-3288</guid>
		<description>Oooh. Looks rad. I&#039;m looking forward to the fixed release. Can&#039;t wait.</description>
		<content:encoded><![CDATA[<p>Oooh. Looks rad. I&#8217;m looking forward to the fixed release. Can&#8217;t wait.</p>
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		<title>By: Alec Holowka</title>
		<link>http://infiniteammo.ca/blog/das-cube/comment-page-1/#comment-3287</link>
		<dc:creator>Alec Holowka</dc:creator>
		<pubDate>Fri, 18 Dec 2009 22:26:37 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1819#comment-3287</guid>
		<description>Thanks for the comments. :)

We&#039;ve submitted a fix for the problems to the AppStore, hopefully it will be up soon.

7: Unfortunately, I can&#039;t take credit for the trailer as its Mark&#039;s creation. But I would have liked to because its a good trailer. I like Mark&#039;s style and it was a pleasure to work with him on discovering and realizing our vision for the game.

I certainly don&#039;t think the game is pointless, as I find myself playing it a lot. It works well as the type of game that you use to &quot;zone out&quot;. Its not a plot-driven game, or a game with multiple levels or a game with any grandiose meaning behind it (things I&#039;m often drawn to in games) - but in fact, I enjoy its simplicity.

One thing that some people appear to assume is that indie game developers &quot;know&quot; what is going to sell well and what isn&#039;t. The reality, at least in my case, is that I don&#039;t. I make what I&#039;m interested in making. I present what I make honestly and in (what I hope is) an appealing fashion, because I find it to be enjoyable. I hope that people do enjoy and support what I make so that I can keep making stuff! These motivations are actually quite simple, positive and open.

Now if you don&#039;t find our work appealing, that&#039;s certainly your entitled opinion. But to insinuate that we don&#039;t care about our work or that we&#039;re only &quot;trying to make a buck&quot; is very inaccurate and also insulting.</description>
		<content:encoded><![CDATA[<p>Thanks for the comments. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>We&#8217;ve submitted a fix for the problems to the AppStore, hopefully it will be up soon.</p>
<p>7: Unfortunately, I can&#8217;t take credit for the trailer as its Mark&#8217;s creation. But I would have liked to because its a good trailer. I like Mark&#8217;s style and it was a pleasure to work with him on discovering and realizing our vision for the game.</p>
<p>I certainly don&#8217;t think the game is pointless, as I find myself playing it a lot. It works well as the type of game that you use to &#8220;zone out&#8221;. Its not a plot-driven game, or a game with multiple levels or a game with any grandiose meaning behind it (things I&#8217;m often drawn to in games) &#8211; but in fact, I enjoy its simplicity.</p>
<p>One thing that some people appear to assume is that indie game developers &#8220;know&#8221; what is going to sell well and what isn&#8217;t. The reality, at least in my case, is that I don&#8217;t. I make what I&#8217;m interested in making. I present what I make honestly and in (what I hope is) an appealing fashion, because I find it to be enjoyable. I hope that people do enjoy and support what I make so that I can keep making stuff! These motivations are actually quite simple, positive and open.</p>
<p>Now if you don&#8217;t find our work appealing, that&#8217;s certainly your entitled opinion. But to insinuate that we don&#8217;t care about our work or that we&#8217;re only &#8220;trying to make a buck&#8221; is very inaccurate and also insulting.</p>
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