or Register

Infinite Ammo

  • Games
  • About
  • Music
Alec Holowka

Dec 17, 2008 by Alec Holowka 7 Comments

Heroes and Crunchtime

Here’s the latest screenshot from our progress on Heroes and Villains!

Heroes and Villains

Chris and I teamed up to put this together. I did some quick ‘n dirty 3d modelling, and Chris setup the scene with me and made some textures and particles. It was intense, because we were trying to finish for a deadline while I was busy with a bunch of Aquaria work! This probably doesn’t represent the final game’s style exactly, but it was still fun to put it together as a milestone.

Meanwhile, Ian was working on gameplay and our first prototype level. Things are progressing pretty quickly, even though we’re all insanely busy.

A big thanks goes out to Adam Saltsman who helped us plan out the best shot we could make based on the very limited assets that we had available. (Katie is lost at sea again)

P.S. There was a new video blog, but it ended up on the bit-blot site. You can check it out here.

As always, your feedback and critique is welcome and appreciated. :)

Tags: Heroes and Villains, screenshots, video blog

  1. 1

    Chrissy wrote a Comment on December 17, 2008 at 9:23 am

    Mr. Marvelous looks like he’s going to crush Mr. Octogenarian :(

  2. 2

    Andy wrote a Comment on December 18, 2008 at 9:23 am

    Is that fire coming from the old man there? This game is starting to look better and better. I love the shading. Keep up the good work and congrats on your milestone. Thanks

  3. 3

    Two Jacks wrote a Comment on December 19, 2008 at 9:24 am

    Heh, I clicked the pause button thinking it was a movie. :P Looks good, though I’m guess the pipe and cement on the wall was your “dirty” 3D modeling. Good to hear you all haven’t frozen yet. :D

  4. 4

    Jared wrote a Comment on December 19, 2008 at 9:24 am

    Woot. Good job guys :) I have the undeniable feeling that the old man is about to unleash some serious rape on Mr.Marvelous =D great work.

  5. 5

    Andy wrote a Comment on December 19, 2008 at 9:24 am

    OMG! I just realised! That old man looks exactly like my freshman calculus professor. Look out Mr. Marvelous! Woodsy’s gonna integrate yo’ differentials! (we called him “Woodsy”)

  6. 6

    Dock wrote a Comment on December 20, 2008 at 9:25 am

    Ahhh, so that’s what the game looks like. Very cool indeed! You’re using the ol bump-mapped sprite technique as well, right? Will your game be limited to cards that support pixel shaders, or do you have a fall-back planned for older, crappier cards?

  7. 7

    Alec Holowka wrote a Comment on December 21, 2008 at 9:26 am

    Re: Dock: We’re definitely going to have a fallback. We’re also not sure to what extend we’ll be using the normal mapping. It depends on the overall visual style, which hasn’t been locked down yet. The game will probably end up looking different when its done. :)

Log in to post a comment under your profile. Or, register to create a profile.

Latest Photos

IMG_747479730009b7973002379730024

Twitter

  • @mattfox12 @navaboo awesome dude! :) in reply to mattfox12 32 mins ago
  • @graeme_w_hill we're having our own screening this Sunday 4pm in reply to graeme_w_hill 6 hrs ago
  • @graeme_w_hill it won at sundance and there's talk of an hbo show based on it in reply to graeme_w_hill 6 hrs ago
  • @graeme_w_hill not sure, there will be as soon as someone makes it I guess in reply to graeme_w_hill 6 hrs ago
  • More updates...

Blog (RSS), Comments (RSS)

Infinite Ammo website designed by Handcraft Creative and hosted by Blurst.com