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	<title>Comments on: Heroes and Crunchtime</title>
	<atom:link href="http://infiniteammo.ca/blog/heroes-and-crunchtime/feed/" rel="self" type="application/rss+xml" />
	<link>http://infiniteammo.ca/blog/heroes-and-crunchtime/</link>
	<description>Indie Game Devs from Winnipeg, Canada</description>
	<lastBuildDate>Mon, 06 Feb 2012 07:37:09 +0000</lastBuildDate>
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		<title>By: Alec Holowka</title>
		<link>http://infiniteammo.ca/blog/heroes-and-crunchtime/comment-page-1/#comment-15</link>
		<dc:creator>Alec Holowka</dc:creator>
		<pubDate>Sun, 21 Dec 2008 15:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://stage.infiniteammo.ca/?p=157#comment-15</guid>
		<description>Re: Dock: We&#039;re definitely going to have a fallback. We&#039;re also not sure to what extend we&#039;ll be using the normal mapping. It depends on the overall visual style, which hasn&#039;t been locked down yet. The game will probably end up looking different when its done. :)</description>
		<content:encoded><![CDATA[<p>Re: Dock: We&#8217;re definitely going to have a fallback. We&#8217;re also not sure to what extend we&#8217;ll be using the normal mapping. It depends on the overall visual style, which hasn&#8217;t been locked down yet. The game will probably end up looking different when its done. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Dock</title>
		<link>http://infiniteammo.ca/blog/heroes-and-crunchtime/comment-page-1/#comment-14</link>
		<dc:creator>Dock</dc:creator>
		<pubDate>Sat, 20 Dec 2008 15:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://stage.infiniteammo.ca/?p=157#comment-14</guid>
		<description>Ahhh, so that&#039;s what the game looks like. Very cool indeed! You&#039;re using the ol bump-mapped sprite technique as well, right? Will your game be limited to cards that support pixel shaders, or do you have a fall-back planned for older, crappier cards?</description>
		<content:encoded><![CDATA[<p>Ahhh, so that&#8217;s what the game looks like. Very cool indeed! You&#8217;re using the ol bump-mapped sprite technique as well, right? Will your game be limited to cards that support pixel shaders, or do you have a fall-back planned for older, crappier cards?</p>
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		<title>By: Andy</title>
		<link>http://infiniteammo.ca/blog/heroes-and-crunchtime/comment-page-1/#comment-13</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Fri, 19 Dec 2008 15:24:55 +0000</pubDate>
		<guid isPermaLink="false">http://stage.infiniteammo.ca/?p=157#comment-13</guid>
		<description>OMG! I just realised! That old man looks exactly like my freshman calculus professor. Look out Mr. Marvelous! Woodsy&#039;s gonna integrate yo&#039; differentials! (we called him &quot;Woodsy&quot;)</description>
		<content:encoded><![CDATA[<p>OMG! I just realised! That old man looks exactly like my freshman calculus professor. Look out Mr. Marvelous! Woodsy&#8217;s gonna integrate yo&#8217; differentials! (we called him &#8220;Woodsy&#8221;)</p>
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		<title>By: Jared</title>
		<link>http://infiniteammo.ca/blog/heroes-and-crunchtime/comment-page-1/#comment-12</link>
		<dc:creator>Jared</dc:creator>
		<pubDate>Fri, 19 Dec 2008 15:24:27 +0000</pubDate>
		<guid isPermaLink="false">http://stage.infiniteammo.ca/?p=157#comment-12</guid>
		<description>Woot. Good job guys :) I have the undeniable feeling that the old man is about to unleash some serious rape on Mr.Marvelous =D great work.</description>
		<content:encoded><![CDATA[<p>Woot. Good job guys <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I have the undeniable feeling that the old man is about to unleash some serious rape on Mr.Marvelous =D great work.</p>
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		<title>By: Two Jacks</title>
		<link>http://infiniteammo.ca/blog/heroes-and-crunchtime/comment-page-1/#comment-11</link>
		<dc:creator>Two Jacks</dc:creator>
		<pubDate>Fri, 19 Dec 2008 15:24:05 +0000</pubDate>
		<guid isPermaLink="false">http://stage.infiniteammo.ca/?p=157#comment-11</guid>
		<description>Heh, I clicked the pause button thinking it was a movie. :P Looks good, though I&#039;m guess the pipe and cement on the wall was your &quot;dirty&quot; 3D modeling. Good to hear you all haven&#039;t frozen yet. :D</description>
		<content:encoded><![CDATA[<p>Heh, I clicked the pause button thinking it was a movie. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  Looks good, though I&#8217;m guess the pipe and cement on the wall was your &#8220;dirty&#8221; 3D modeling. Good to hear you all haven&#8217;t frozen yet. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Andy</title>
		<link>http://infiniteammo.ca/blog/heroes-and-crunchtime/comment-page-1/#comment-10</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Thu, 18 Dec 2008 15:23:47 +0000</pubDate>
		<guid isPermaLink="false">http://stage.infiniteammo.ca/?p=157#comment-10</guid>
		<description>Is that fire coming from the old man there? This game is starting to look better and better. I love the shading. Keep up the good work and congrats on your milestone. Thanks</description>
		<content:encoded><![CDATA[<p>Is that fire coming from the old man there? This game is starting to look better and better. I love the shading. Keep up the good work and congrats on your milestone. Thanks</p>
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		<title>By: Chrissy</title>
		<link>http://infiniteammo.ca/blog/heroes-and-crunchtime/comment-page-1/#comment-9</link>
		<dc:creator>Chrissy</dc:creator>
		<pubDate>Wed, 17 Dec 2008 15:23:30 +0000</pubDate>
		<guid isPermaLink="false">http://stage.infiniteammo.ca/?p=157#comment-9</guid>
		<description>Mr. Marvelous looks like he&#039;s going to crush Mr. Octogenarian :(</description>
		<content:encoded><![CDATA[<p>Mr. Marvelous looks like he&#8217;s going to crush Mr. Octogenarian <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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