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	<title>Comments on: H+V: Wha Happen?</title>
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	<link>http://infiniteammo.ca/blog/hv-wha-happen/</link>
	<description>Indie Game Devs from Winnipeg, Canada</description>
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		<title>By: Eric J</title>
		<link>http://infiniteammo.ca/blog/hv-wha-happen/comment-page-1/#comment-2090</link>
		<dc:creator>Eric J</dc:creator>
		<pubDate>Wed, 18 Nov 2009 00:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1107#comment-2090</guid>
		<description>... so is this still on ice?</description>
		<content:encoded><![CDATA[<p>&#8230; so is this still on ice?</p>
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		<title>By: day</title>
		<link>http://infiniteammo.ca/blog/hv-wha-happen/comment-page-1/#comment-550</link>
		<dc:creator>day</dc:creator>
		<pubDate>Thu, 18 Jun 2009 03:51:40 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1107#comment-550</guid>
		<description>very start move,doing collaboration is what the US/main stream  needs more of.
( that and some creative juice )
i have a team of three but its VERY HARD getting everyone to come together. lol

thanks for replying, i ask cuz iam trying to jump in the indie movement ( easier said then done )  i been hoping on tigsource  forums etc

i think i found the email ...lol ..let me know if you got it ....lol</description>
		<content:encoded><![CDATA[<p>very start move,doing collaboration is what the US/main stream  needs more of.<br />
( that and some creative juice )<br />
i have a team of three but its VERY HARD getting everyone to come together. lol</p>
<p>thanks for replying, i ask cuz iam trying to jump in the indie movement ( easier said then done )  i been hoping on tigsource  forums etc</p>
<p>i think i found the email &#8230;lol ..let me know if you got it &#8230;.lol</p>
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		<title>By: Alec Holowka</title>
		<link>http://infiniteammo.ca/blog/hv-wha-happen/comment-page-1/#comment-549</link>
		<dc:creator>Alec Holowka</dc:creator>
		<pubDate>Wed, 17 Jun 2009 22:04:24 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1107#comment-549</guid>
		<description>I don&#039;t work with a team per se, I like to collaborate with a lot of different people. So its like a different &quot;team&quot; per project.

I think that&#039;s more manageable for a small indie group than having a forced role structure, set hours, etc.

The linchpin is finding hardworking, self-motivated people to collaborate with - and that&#039;s not easy. Fortunately I know a lot of great people in the indie game scene and I&#039;m working on a few collaborations with them.

Hint: http://www.flickr.com/photos/infiniteammo/3595988484/</description>
		<content:encoded><![CDATA[<p>I don&#8217;t work with a team per se, I like to collaborate with a lot of different people. So its like a different &#8220;team&#8221; per project.</p>
<p>I think that&#8217;s more manageable for a small indie group than having a forced role structure, set hours, etc.</p>
<p>The linchpin is finding hardworking, self-motivated people to collaborate with &#8211; and that&#8217;s not easy. Fortunately I know a lot of great people in the indie game scene and I&#8217;m working on a few collaborations with them.</p>
<p>Hint: <a href="http://www.flickr.com/photos/infiniteammo/3595988484/" rel="nofollow">http://www.flickr.com/photos/infiniteammo/3595988484/</a></p>
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	<item>
		<title>By: day</title>
		<link>http://infiniteammo.ca/blog/hv-wha-happen/comment-page-1/#comment-548</link>
		<dc:creator>day</dc:creator>
		<pubDate>Wed, 17 Jun 2009 21:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1107#comment-548</guid>
		<description>yea i know what you mean, i tried doing character design last night ..( force myself )  ..everything came out looking like shit ....lol

was it hard for you to get your team together ?

do you have a email or aim .....</description>
		<content:encoded><![CDATA[<p>yea i know what you mean, i tried doing character design last night ..( force myself )  ..everything came out looking like shit &#8230;.lol</p>
<p>was it hard for you to get your team together ?</p>
<p>do you have a email or aim &#8230;..</p>
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		<title>By: Alec Holowka</title>
		<link>http://infiniteammo.ca/blog/hv-wha-happen/comment-page-1/#comment-547</link>
		<dc:creator>Alec Holowka</dc:creator>
		<pubDate>Wed, 17 Jun 2009 20:13:43 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1107#comment-547</guid>
		<description>The way I work: I don&#039;t really have set hours, but I end up working many hours during the day. I try to work when I&#039;m feeling it and take breaks to hit the gym or visit friends when I&#039;m not. (of course it doesn&#039;t always sync up that way) Usually some kind of physical exercise helps focus.

I&#039;ve learned that you can&#039;t force yourself to work creatively too much - otherwise you come up with lame ideas.

Grunt work is different.</description>
		<content:encoded><![CDATA[<p>The way I work: I don&#8217;t really have set hours, but I end up working many hours during the day. I try to work when I&#8217;m feeling it and take breaks to hit the gym or visit friends when I&#8217;m not. (of course it doesn&#8217;t always sync up that way) Usually some kind of physical exercise helps focus.</p>
<p>I&#8217;ve learned that you can&#8217;t force yourself to work creatively too much &#8211; otherwise you come up with lame ideas.</p>
<p>Grunt work is different.</p>
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		<title>By: day</title>
		<link>http://infiniteammo.ca/blog/hv-wha-happen/comment-page-1/#comment-546</link>
		<dc:creator>day</dc:creator>
		<pubDate>Wed, 17 Jun 2009 04:53:14 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1107#comment-546</guid>
		<description>:19 do you guy&#039;s work by the hour ...or do just go to the office anytime ?</description>
		<content:encoded><![CDATA[<p>:19 do you guy&#8217;s work by the hour &#8230;or do just go to the office anytime ?</p>
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		<title>By: Robert Walker</title>
		<link>http://infiniteammo.ca/blog/hv-wha-happen/comment-page-1/#comment-545</link>
		<dc:creator>Robert Walker</dc:creator>
		<pubDate>Mon, 08 Jun 2009 15:27:51 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1107#comment-545</guid>
		<description>I voted for Marian mainly because it seems more interesting to me (and I don&#039;t have an iPhone), but regarding H+V, maybe you can alleviate the interface problems by not throwing the whole interface at the user at once. Perhaps it might be possible to design levels such that you can introduce the interface concepts one at a time. Portal was really good at this; listening to the commentary is really enlightening.

Of course, you may already be doing that. :)</description>
		<content:encoded><![CDATA[<p>I voted for Marian mainly because it seems more interesting to me (and I don&#8217;t have an iPhone), but regarding H+V, maybe you can alleviate the interface problems by not throwing the whole interface at the user at once. Perhaps it might be possible to design levels such that you can introduce the interface concepts one at a time. Portal was really good at this; listening to the commentary is really enlightening.</p>
<p>Of course, you may already be doing that. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Richard Boehme</title>
		<link>http://infiniteammo.ca/blog/hv-wha-happen/comment-page-1/#comment-544</link>
		<dc:creator>Richard Boehme</dc:creator>
		<pubDate>Sun, 07 Jun 2009 13:18:20 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1107#comment-544</guid>
		<description>I think you should at least put what you have out there even if you&#039;re not going to go much further on it. Also, I would really like to see this on Mac and Windows, so please build it for those platforms as well (as long as people can play it, I think the simple controls will still work for Mac and PC).</description>
		<content:encoded><![CDATA[<p>I think you should at least put what you have out there even if you&#8217;re not going to go much further on it. Also, I would really like to see this on Mac and Windows, so please build it for those platforms as well (as long as people can play it, I think the simple controls will still work for Mac and PC).</p>
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	<item>
		<title>By: JacaByte</title>
		<link>http://infiniteammo.ca/blog/hv-wha-happen/comment-page-1/#comment-543</link>
		<dc:creator>JacaByte</dc:creator>
		<pubDate>Sat, 06 Jun 2009 23:31:11 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1107#comment-543</guid>
		<description>Marian, hands down, because I&#039;m not going to get an iPhone anytime soon. Sorry!

Also, this is the first comment I&#039;ve been able to make in 3 months. (If this works...)</description>
		<content:encoded><![CDATA[<p>Marian, hands down, because I&#8217;m not going to get an iPhone anytime soon. Sorry!</p>
<p>Also, this is the first comment I&#8217;ve been able to make in 3 months. (If this works&#8230;)</p>
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	<item>
		<title>By: Alec Holowka</title>
		<link>http://infiniteammo.ca/blog/hv-wha-happen/comment-page-1/#comment-542</link>
		<dc:creator>Alec Holowka</dc:creator>
		<pubDate>Sat, 06 Jun 2009 08:22:21 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1107#comment-542</guid>
		<description>15: I agree that rushing doesn&#039;t necessarily help. Its best to keep up some kind of regular pace if possible.

This is something I learned the hard way. (by forcing myself to work as hard as possible and ending up burnt out)

Lesson Learned: Never underestimate the importance of good food, good company, regular exercise and deep sleep.

Unless its crunch time. &gt;)</description>
		<content:encoded><![CDATA[<p>15: I agree that rushing doesn&#8217;t necessarily help. Its best to keep up some kind of regular pace if possible.</p>
<p>This is something I learned the hard way. (by forcing myself to work as hard as possible and ending up burnt out)</p>
<p>Lesson Learned: Never underestimate the importance of good food, good company, regular exercise and deep sleep.</p>
<p>Unless its crunch time. >)</p>
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