Today I’d like to explain another part of our prototyping process, something we call “Level Snippets”. Essentially they’re just little sketches of a piece of gameplay drawn up by Kyle, which I’ll implement in the engine to test out various core gameplay mechanics.

We’re only going to show you one of the most basic ideas that we’ve prototyped as an example right now, because we don’t want to give away any of the exciting stuff just yet. This doesn’t even scratch the surface.
(in fact, this particular piece is a bit misleading, as “Marian” is not a traditional platforming game)
Once I get a sketch like this and we’ve talked about it a bit, I’ll get it up and running in Unity with some boxes to block it out. If there are reusable components, I’ll build them as prefabs. (in this case, platforms that fly in) Then all the work done for the small test level can be reused in larger areas!




Tom wrote a Comment on March 22, 2010 at 9:13 pm
Sounds like a great way for rapid development of levels, or at least level prototypes!
Hiro wrote a Comment on March 24, 2010 at 4:51 am
Haha. That sketch looks awesome.
Game design has so many facets. >.<
maddsketch wrote a Comment on March 25, 2010 at 1:14 pm
very cool insight to your team’s process ^^
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