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Alec Holowka

Jan 18, 2010 by Alec Holowka 6 Comments

Marian Mondays: Up Close and Personal

Here is some work-in-progress detail that you probably won’t get to see up close in the final game…

Adam Mechtley and Katie De Sousa doing what they do best. :)

Previously…

Tags: Marian, MarianMondays

  1. 1

    Poul wrote a Comment on January 18, 2010 at 7:25 pm

    This is looking really good. Very tight modeling, can’t wait to see more :D .

  2. 2

    Chrissy wrote a Comment on January 19, 2010 at 1:09 am

    Look soooo great! Awesome job Adam & Katie :D

  3. 3

    Rodolfo wrote a Comment on January 19, 2010 at 1:47 am

    Can’t wait to see a full body shot! :D

  4. 4

    Roberto wrote a Comment on January 19, 2010 at 7:42 am

    Some of those triangles look too long and will make animating the face messy if you ever try. There could be a better arrangement of topology using even less triangles.
    My 2 cents

  5. 5

    Pedro Joffily wrote a Comment on January 19, 2010 at 10:10 am

    Oh god, I can’t wait the gameplay video! *-*

  6. 6

    Infinite Ammo » Blog Archive » Marian Mondays: Slimming wrote a Pingback on February 1, 2010 at 11:56 pm

    [...] Previously… [...]

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  • @azurenimbus Definitely! I'm trying to figure out ways to do it better... in reply to azurenimbus 8 hrs ago
  • @azurenimbus ... and save time prototyping in reply to azurenimbus 8 hrs ago
  • @azurenimbus i think if you can visualize the gameplay really vividly, you can get thru some steps quickly in your head... in reply to azurenimbus 8 hrs ago
  • @azurenimbus since it's a relatively small amount of work, you can treat it like a draft and throw it out / ignore it / redo it as necessary in reply to azurenimbus 8 hrs ago
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