or Register

Infinite Ammo

  • Games
  • About
  • Music
Alec Holowka

Feb 27, 2009 by Alec Holowka 14 Comments

New Physics + Textures, Oh My!

City Edict #151.B
Under the “Infinite Expansion Act” of 2023, property may be demolished and reconstructed at any time for efficiency purposes. When you hear the construction bell, please evacuate the area promptly and without commotion – worker bots will be entering to rezone the surrounding area within 15 minutes.

Thank you for your cooperation.

Tags: Heroes and Villains, screenshots

  1. 1

    gwinter wrote a Comment on February 27, 2009 at 10:42 am

    haha,funny! and why the worker bots are so fat?do they eat?

  2. 2

    Alec Holowka wrote a Comment on February 27, 2009 at 11:09 am

    Erm, haha. That’s actually Mr. Marvelous, one of the heroes. ^_^

    The worker bots aren’t pictured in these screens…

  3. 3

    Derek wrote a Comment on February 27, 2009 at 11:29 am

    Looking better all the time!

  4. 4

    caliber9 wrote a Comment on February 27, 2009 at 1:11 pm

    The environments are looking great, I love the game play idea. Looking forward to more updates!

  5. 5

    gwinter wrote a Comment on February 27, 2009 at 1:15 pm

    So eee the heros are supposed to save citizen…,right?

  6. 6

    Alec Holowka wrote a Comment on February 27, 2009 at 1:33 pm

    In Hero levels the player controls the heroes and tries to save the citizens.

    In Villain levels, the player controls the heroes and tries to kill all the citizens. >:3

  7. 7

    gwinter wrote a Comment on February 27, 2009 at 1:47 pm

    ok,I got your point,finally:)
    You know what,it’s 3:44am in China now,hehe.
    had to sleep.
    good night,buddy!

  8. 8

    Hiro wrote a Comment on February 27, 2009 at 6:23 pm

    Haha. Thats awesome.

    When this comes out I should convince my brother to put it on his Iphone. :D

  9. 9

    Two Jacks wrote a Comment on February 27, 2009 at 11:51 pm

    Have there been any thoughts on a level designer?

  10. 10

    Christopher Lobay wrote a Comment on February 28, 2009 at 3:26 am

    @Two Jacks – Ian is currently doing all of the sweet sweet level designing goodness.

  11. 11

    Alec Holowka wrote a Comment on February 28, 2009 at 10:07 am

    @Two Jacks – If you mean “Level Editor”, then yeah… we’ve thought about it. Whether we’ll make one or not is another question. ^_^

  12. 12

    Tom Brien wrote a Comment on February 28, 2009 at 10:46 am

    It doesn’t look like he’s throwing much weight around with that punching animation. It’d look more fun if he put his whole body into it.

  13. 13

    Alec Holowka wrote a Comment on February 28, 2009 at 10:49 am

    I think its because I paused it on an intermediate frame (part of the pull back I think). It makes more sense in motion.

  14. 14

    JacaByte wrote a Comment on March 1, 2009 at 3:30 pm

    In case you didn’t pick up on Two Jack’s comment, he’s a level designing fanatic and has and is designing levels for Ferazel’s Wand, a game from AmbrosiaSW. He was either asking if he could help design levels or if there’d be a level designer…
     
    *cryptic grin*

Log in to post a comment under your profile. Or, register to create a profile.

Latest Photos

IMG_7700IMG_7600IMG_7542IMG_7513

Twitter

  • @azurenimbus Definitely! I'm trying to figure out ways to do it better... in reply to azurenimbus 9 hrs ago
  • @azurenimbus ... and save time prototyping in reply to azurenimbus 9 hrs ago
  • @azurenimbus i think if you can visualize the gameplay really vividly, you can get thru some steps quickly in your head... in reply to azurenimbus 9 hrs ago
  • @azurenimbus since it's a relatively small amount of work, you can treat it like a draft and throw it out / ignore it / redo it as necessary in reply to azurenimbus 9 hrs ago
  • More updates...

Blog (RSS), Comments (RSS)

Infinite Ammo website designed by Handcraft Creative and hosted by Blurst.com