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	<title>Comments on: New Physics + Textures, Oh My!</title>
	<atom:link href="http://infiniteammo.ca/blog/new-physics-textures-oh-my/feed/" rel="self" type="application/rss+xml" />
	<link>http://infiniteammo.ca/blog/new-physics-textures-oh-my/</link>
	<description>Indie Game Devs from Winnipeg, Canada</description>
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		<title>By: JacaByte</title>
		<link>http://infiniteammo.ca/blog/new-physics-textures-oh-my/comment-page-1/#comment-325</link>
		<dc:creator>JacaByte</dc:creator>
		<pubDate>Sun, 01 Mar 2009 21:30:58 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=691#comment-325</guid>
		<description>In case you didn&#039;t pick up on Two Jack&#039;s comment, he&#039;s a level designing fanatic and has and is designing levels for Ferazel&#039;s Wand, a game from AmbrosiaSW. He was either asking if he could help design levels or if there&#039;d be a level designer...
&#160;
*cryptic grin*</description>
		<content:encoded><![CDATA[<p>In case you didn&#8217;t pick up on Two Jack&#8217;s comment, he&#8217;s a level designing fanatic and has and is designing levels for Ferazel&#8217;s Wand, a game from AmbrosiaSW. He was either asking if he could help design levels or if there&#8217;d be a level designer&#8230;<br />
&nbsp;<br />
*cryptic grin*</p>
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		<title>By: Alec Holowka</title>
		<link>http://infiniteammo.ca/blog/new-physics-textures-oh-my/comment-page-1/#comment-324</link>
		<dc:creator>Alec Holowka</dc:creator>
		<pubDate>Sat, 28 Feb 2009 16:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=691#comment-324</guid>
		<description>I think its because I paused it on an intermediate frame (part of the pull back I think). It makes more sense in motion.</description>
		<content:encoded><![CDATA[<p>I think its because I paused it on an intermediate frame (part of the pull back I think). It makes more sense in motion.</p>
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		<title>By: Tom Brien</title>
		<link>http://infiniteammo.ca/blog/new-physics-textures-oh-my/comment-page-1/#comment-323</link>
		<dc:creator>Tom Brien</dc:creator>
		<pubDate>Sat, 28 Feb 2009 16:46:43 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=691#comment-323</guid>
		<description>It doesn&#039;t look like he&#039;s throwing much weight around with that punching animation. It&#039;d look more fun if he put his whole body into it.</description>
		<content:encoded><![CDATA[<p>It doesn&#8217;t look like he&#8217;s throwing much weight around with that punching animation. It&#8217;d look more fun if he put his whole body into it.</p>
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	</item>
	<item>
		<title>By: Alec Holowka</title>
		<link>http://infiniteammo.ca/blog/new-physics-textures-oh-my/comment-page-1/#comment-322</link>
		<dc:creator>Alec Holowka</dc:creator>
		<pubDate>Sat, 28 Feb 2009 16:07:50 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=691#comment-322</guid>
		<description>@Two Jacks - If you mean &quot;Level Editor&quot;, then yeah... we&#039;ve thought about it. Whether we&#039;ll make one or not is another question. ^_^</description>
		<content:encoded><![CDATA[<p>@Two Jacks &#8211; If you mean &#8220;Level Editor&#8221;, then yeah&#8230; we&#8217;ve thought about it. Whether we&#8217;ll make one or not is another question. ^_^</p>
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		<title>By: Christopher Lobay</title>
		<link>http://infiniteammo.ca/blog/new-physics-textures-oh-my/comment-page-1/#comment-321</link>
		<dc:creator>Christopher Lobay</dc:creator>
		<pubDate>Sat, 28 Feb 2009 09:26:21 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=691#comment-321</guid>
		<description>@Two Jacks - Ian is currently doing all of the sweet sweet level designing goodness.</description>
		<content:encoded><![CDATA[<p>@Two Jacks &#8211; Ian is currently doing all of the sweet sweet level designing goodness.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Two Jacks</title>
		<link>http://infiniteammo.ca/blog/new-physics-textures-oh-my/comment-page-1/#comment-320</link>
		<dc:creator>Two Jacks</dc:creator>
		<pubDate>Sat, 28 Feb 2009 05:51:31 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=691#comment-320</guid>
		<description>Have there been any thoughts on a level designer?</description>
		<content:encoded><![CDATA[<p>Have there been any thoughts on a level designer?</p>
]]></content:encoded>
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	<item>
		<title>By: Hiro</title>
		<link>http://infiniteammo.ca/blog/new-physics-textures-oh-my/comment-page-1/#comment-319</link>
		<dc:creator>Hiro</dc:creator>
		<pubDate>Sat, 28 Feb 2009 00:23:33 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=691#comment-319</guid>
		<description>Haha. Thats awesome.

When this comes out I should convince my brother to put it on his Iphone. :D</description>
		<content:encoded><![CDATA[<p>Haha. Thats awesome.</p>
<p>When this comes out I should convince my brother to put it on his Iphone. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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	<item>
		<title>By: gwinter</title>
		<link>http://infiniteammo.ca/blog/new-physics-textures-oh-my/comment-page-1/#comment-318</link>
		<dc:creator>gwinter</dc:creator>
		<pubDate>Fri, 27 Feb 2009 19:47:19 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=691#comment-318</guid>
		<description>ok,I got your point,finally:)
You know what,it&#039;s 3:44am in China now,hehe.
had to sleep.
good night,buddy!</description>
		<content:encoded><![CDATA[<p>ok,I got your point,finally:)<br />
You know what,it&#8217;s 3:44am in China now,hehe.<br />
had to sleep.<br />
good night,buddy!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alec Holowka</title>
		<link>http://infiniteammo.ca/blog/new-physics-textures-oh-my/comment-page-1/#comment-317</link>
		<dc:creator>Alec Holowka</dc:creator>
		<pubDate>Fri, 27 Feb 2009 19:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=691#comment-317</guid>
		<description>In Hero levels the player controls the heroes and tries to save the citizens.

In Villain levels, the player controls the heroes and tries to kill all the citizens. &gt;:3</description>
		<content:encoded><![CDATA[<p>In Hero levels the player controls the heroes and tries to save the citizens.</p>
<p>In Villain levels, the player controls the heroes and tries to kill all the citizens. >:3</p>
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	<item>
		<title>By: gwinter</title>
		<link>http://infiniteammo.ca/blog/new-physics-textures-oh-my/comment-page-1/#comment-316</link>
		<dc:creator>gwinter</dc:creator>
		<pubDate>Fri, 27 Feb 2009 19:15:05 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=691#comment-316</guid>
		<description>So eee the heros are supposed to save citizen...,right?</description>
		<content:encoded><![CDATA[<p>So eee the heros are supposed to save citizen&#8230;,right?</p>
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