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Alec Holowka

Oct 20, 2008 by Alec Holowka 3 Comments

Paper Moon Demo's Done!

Howdy, Alec here. We managed to finish our demo of Paper Moon for the Gamma3D submission deadline, and we ended up with a pretty awesome result. :) We’ll find out if we’re selected for the event on November 1st.

Paper Moon Screenshot

Check out this scene with your own pair of 3D glasses!

The day after the demo was done, it was featured at an event promoting Winnipeg game development to rural Manitoba high school kids. Check out this video by New Media Manitoba’s Kevin Hnatiuk: (featuring the music of local band Paper Moon!)

[Vimeo 2018252]

It was a really cool experience crunching on the game with the Infinite Ammo team. I don’t think I’ve worked with a more talented, funny and classy group of people before!

We also had help from the multi-talented Adam Saltsman, who created a lot of the environment art by drawing it on paper, cutting it out and scanning it in.

Tags: crunch time, gamma3d, paper moon

  1. 1

    Medyum wrote a Comment on May 18, 2009 at 2:37 am

    Thanks you very mach.

  2. 2

    0816 » Blog Archive » Schön ist es wrote a Pingback on June 23, 2009 at 3:15 am

    [...] servieren wir heute mal kein Leipziger Allerlei. Statt dessen empfehle ich die Menüs machinarium, Paper Moon, Gravitron 2, Gesundheit!, Everyday Shooter [...]

  3. 3

    EZ wrote a Comment on September 27, 2010 at 2:07 pm

    Looks great!

    I understand that you’ve developed it using Unity3D.
    Does your anaglyph technique works on iPhone as well?
    Can you reference me (a Unity3D noob) to a tutorial on how to achieve this effect on the iPhone?

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