Hello again! This is a continuation of a series of audio podcasts, featuring myself and other independent developers.
Each episode will feature different developers or projects, and the format will be more like a sprawling conversation than a formal interview. Topics covered will vary depending on the developer in question, but some of the same topics will pop up with many of the guests. I’ll also interject some of my own opinions and views into the discussion.
Why am I doing this? Personally, I’m very interested in how other developers work. What motivates them? How do they deal with criticism? What do they find meaningful about games? (if anything?) What are the stories behind the development of their projects? I hope to learn a lot, and also help spread more knowledge around.

Vancouver indie developers Nick Waanders, Shane Neville and Jesse Turner somehow managed to escape the mainstream game industry and joint together to create the iOS hit Shellrazer. In this energetic and lengthy discussion we cover all kinds of subjects while consuming wine at the rate of about one bottle per hour. This is one of the few IA podcasts recorded in person and I think you’re going to enjoy it.
Developer Names: Nick Waanders, Shane Neville and Jesse Turner
Location: Vancouver, British Columbia, Canada
Project: Shellrazer
Twitter: @nickwaanders, @ShaneNeville, @jouste
You can listen to the podcast here:
Podcast Download → Episode 17 – Shellrazer [3:25:26]
WIP RSS feed up here:
http://infiniteammo.ca/podcast.rss
Feedback Welcome!
Please post your thoughts below. Thanks!
Interested in being on the podcast? Post in the comments and let me know what you’ve been up to.




Guilherme wrote a Comment on August 24, 2012 at 1:57 pm
Hey Alec, i know i shouldn’t post this comment here but i want to be sure u actually read this…
i’m insanely waiting 2 games of you and i’m having a heart attack right now…
can u reply or mail me when u have time?
cause i want to know… what happen with aquaria and it sequel? about marian are u releasing it anytime soon? ur game(aquaria)… made more fun for me than pokemon when i was young… and i can’t believe ur not making a second version of aquaria. . .
know ur tired of this kind of posts. . . but i made a research and coudn’t find anything close to 50% of what im searching
thanks,
Guilherme
Alec Holowka wrote a Comment on August 24, 2012 at 2:03 pm
Howdy,
Derek and I have never been working on an Aquaria sequel and we’re unlikely to start soon.
Marian is on hold and may never be completed.
I’m working on a bunch of other things right now.
Asher wrote a Comment on August 25, 2012 at 12:20 am
Hey all, can I get the link to that article you guys mentioned to virtually erase loading times? That would be awesome, thanks!
Guilherme wrote a Comment on August 25, 2012 at 5:28 pm
Oh god,
well that’s really sad, but nothing i can do xD
maybe someday…
i’m a really big fan of ya, when ur games come out ima buy for sure
thanks for the reply o/
good luck!!! \o/ i ‘ll keep my hopes haha xD
alasta wrote a Comment on August 28, 2012 at 12:48 am
@ Asher, it’s here http://www.slickentertainment.com/dev-blog/
This podcast was interesting to hear how other people work.
Scott Reynolds wrote a Comment on September 5, 2012 at 10:29 am
Good discussion. I liked the bit about the menu code, “Crazy messy hack for E3 1999. Do not remove.” LOL!
axcho wrote a Comment on September 10, 2012 at 6:20 pm
I just finished listening! Thanks for posting another podcast so soon after the last one, I really enjoyed this one!
Are there any slides or videos posted from the “Visual Design Docs on Shellrazer” talk at PAX Dev? It sounded really interesting and I wished I could have seen it.
Also, cool to hear about other indie game developers who do Aikido!
Who was it who was talking about that?