Hello again! This is a continuation of a series of audio podcasts, featuring myself and other independent developers.
Each episode will feature different developers or projects, and the format will be more like a sprawling conversation than a formal interview. Topics covered will vary depending on the developer in question, but some of the same topics will pop up with many of the guests. I’ll also interject some of my own opinions and views into the discussion.
Why am I doing this? Personally, I’m very interested in how other developers work. What motivates them? How do they deal with criticism? What do they find meaningful about games? (if anything?) What are the stories behind the development of their projects? I hope to learn a lot, and also help spread more knowledge around.
Vancouver indie developers Nick Waanders, Shane Neville and Jesse Turner somehow managed to escape the mainstream game industry and joint together to create the iOS hit Shellrazer. In this energetic and lengthy discussion we cover all kinds of subjects while consuming wine at the rate of about one bottle per hour. This is one of the few IA podcasts recorded in person and I think you’re going to enjoy it.
You can listen to the podcast here:
Podcast Download → Episode 17 – Shellrazer [3:25:26]
WIP RSS feed up here:
Please post your thoughts below. Thanks!
Interested in being on the podcast? Post in the comments and let me know what you’ve been up to.