Hello again! This is a continuation of a series of audio podcasts, featuring myself and other independent game developers.
Each episode will feature a different developer, and the format will be more like a sprawling conversation than a formal interview. Topics covered will vary depending on the developer in question, but some of the same topics will pop up with many of the guests. I’ll also interject some of my own opinions and views into the discussion.
Why am I doing this? Personally, I’m very interested in how other developers work. What motivates them? How do they deal with criticism? What do they find meaningful about games? (if anything?) What are the stories behind the development of their projects? I hope to learn a lot, and also help spread more knowledge around.
Today’s episode is a discussion with prolific indie developer Edmund McMillen. Edmund is on the verge of releasing Super Meat Boy, a larger game project that he’s been working on for some time now. In this episode we talk about motivation, fear, depression, jealousy and maybe even some happy things as well. Edmund’s wife Danielle jumps in later on to talk about relationships and how intense game development schedules can sometimes conflict. I ask the creative couple how they manage to stay sane in spite of all the pressures that come with being independent.
Thanks to Edmund and Danielle for taking time out of their day to discuss!
Developer Name: Edmund McMillen
Location: Santa Cruz, California
You can listen to the podcast here:
Podcast Download → Episode 2 – Edmund McMillen [1:59:15]
WIP RSS feed up here:
Please post your thoughts below. As this is my second attempt at a podcast, I’ll be listening closely. Thanks!
Interested in being on the podcast? Post in the comments and let me know what you’ve been up to.