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Alec Holowka

Oct 23, 2008 by Alec Holowka No Comments

Adam Talks 'Paper Moon' Art

Paper Moon special guest developer Adam Saltsman recently wrote about the experience of working on the game for Play-Make.

Adam says: “Infinite Ammo recently wrapped up their first game, an anaglyphic demo for Gamma3D called Paper Moon. I got to work on some of the environment art, and it was just a blast, the most fun I’ve had making a game in a while. The whole thing took about 10 days, Alec and the rest of the crew in Winnipeg were awesome to work with. It was kind of a weird process though!”

Adam's Original Paper Moon Art Part 2

“Most of the art was completed in around a week. I used a few dozen sheets of copy paper, 3 Sharpie Professionals, a pair of scissors, a Canon scanner, and Photoshop 7 to do the cleanup after converting the images to digital.”

Source: Play-Make

Tags: Adam Saltsman, gamma3d, paper moon

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  • @azurenimbus Definitely! I'm trying to figure out ways to do it better... in reply to azurenimbus 9 hrs ago
  • @azurenimbus ... and save time prototyping in reply to azurenimbus 9 hrs ago
  • @azurenimbus i think if you can visualize the gameplay really vividly, you can get thru some steps quickly in your head... in reply to azurenimbus 9 hrs ago
  • @azurenimbus since it's a relatively small amount of work, you can treat it like a draft and throw it out / ignore it / redo it as necessary in reply to azurenimbus 9 hrs ago
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