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	<title>Infinite Ammo &#187; Animation</title>
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	<link>http://infiniteammo.ca</link>
	<description>Indie Game Devs from Winnipeg, Canada</description>
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		<title>Caught in the Act</title>
		<link>http://infiniteammo.ca/blog/caught-in-the-act/</link>
		<comments>http://infiniteammo.ca/blog/caught-in-the-act/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 22:40:20 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Heroes and Villains]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[time lapse]]></category>
		<category><![CDATA[video blog]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=625</guid>
		<description><![CDATA[For our latest video blog, Clemens put together a video of his animation process for Heroes and Villains. Check it out! [Vimeo 3301052] Also &#8211; here&#8217;s some new background art from Adam, featuring a more futuristic part of The City:]]></description>
			<content:encoded><![CDATA[<p>For our latest video blog, Clemens put together a video of his animation process for Heroes and Villains. Check it out!</p>
<div class="vimeo">[Vimeo 3301052]</div>
<p><img src="/public/blog/civ_med02.gif"></p>
<p>Also &#8211; here&#8217;s some new background art from Adam, featuring a more futuristic part of The City:</p>
<p><img src="/public/blog/adam-scene-0003.png"></p>
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		<slash:comments>14</slash:comments>
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		<title>H+V: Animation</title>
		<link>http://infiniteammo.ca/blog/hv-animation/</link>
		<comments>http://infiniteammo.ca/blog/hv-animation/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 02:23:50 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Heroes and Villains]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=540</guid>
		<description><![CDATA[A few people complained about the lack of animation in our alpha prototype video. The main reason there wasn&#8217;t animation? Because we just hadn&#8217;t made it yet! :] Today, Clemens started to break into animation and managed to get through a bunch of really nice looking WIPs done. Clemens also busted out some concept art [...]]]></description>
			<content:encoded><![CDATA[<p>A few people complained about the lack of animation in our alpha prototype video.</p>
<p><img style="border: 0px initial initial;" src="/public/blog/civ_old01_walk.gif" alt="Old Man Walk Cycler" /></p>
<p>The main reason there wasn&#8217;t animation? Because we just hadn&#8217;t made it yet! :]</p>
<p><img style="border: 0px initial initial;" src="/public/blog/civ_old02_walk.gif" alt="Old Woman Walk Cycle" /></p>
<p>Today, Clemens started to break into animation and managed to get through a bunch of really nice looking WIPs done.</p>
<p><img src="/public/blog/heartbreak_cast.gif" alt="Heartbreak Uses Her Power" /></p>
<p>Clemens also busted out some concept art for more innocent civilians:<br />
(some inspired by blog comments)</p>
<p><img src="/public/blog/civilians-1.jpg" alt="H+V Civies" /></p>
<p>How many of these will make it to the game? That&#8217;s totally unknown at this point. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><img src="/public/blog/h+v-city-0001.jpg" alt="H+V City 0001" /></p>
<p>Meanwhile, Adam conjured up some more background graphics for the city. Later today we decided that we want to take the city&#8217;s look in a more futuristic direction, so the final look will likely be a sexy combination of old and new. (as if the new technology was built on top of older infrastructure) This&#8217;ll be a really cool way to give the city some implied backstory.</p>
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