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Alec Holowka

Feb 9, 2009 by Alec Holowka 7 Comments

Heroes + Robots

Howdy folks! Here’s another update featuring new concept art from Clemens – this time for the enemies in H+V. Killer robots, natch.

But who or what is controlling these robots?

More on that later…

We managed to hit our alpha milestone today! The game is starting to come together in a big way.

As always, let us know what you think of our stuff – good or bad! Feel welcome to add your comments below. :)

Tags: art, concept art, Heroes and Villains

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Aug 30, 2008 by katiedesousa No Comments

Chief Artistic Battlecop

My name’s Katie De Sousa and I happily exist as the entire art department of Infinite Ammo.

Art and video games are my two favorite things in the entire world (followed closely by zombies and scented candles), so naturally having artistic dictation over a video game is the bees knees for me as far as jobs go, but what really makes me so thrilled to be 1/4 of Infinite Ammo is… the other 75% of the company. Alec, Chris, and Ian are probably the most creative and passionate people I know, and I’ve honestly never had so much fun “working” before – and that’s saying something as my job is coloring comics in my pajamas :D

So aside from doing art for my IA cohorts, and coloring comics for “various”:http://marvel.com/ “companies”:http://devilsdue.net/, what do I do? Not a whole lot. I’m a bit of a workaholic, but when I get spare time from painting I like to… paint. Hah, no I’m serious. I also like to play games, play with my camera, and read.

I have to apologize that no art from our current project can be posted just yet… it’s still a tad early and I’m super busy moving my butt from New Brunswick to Manitoba, but keep checking back, we’re gonna update the hell out of this blog. <3

Tags: art, intro

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Twitter

  • @azurenimbus Definitely! I'm trying to figure out ways to do it better... in reply to azurenimbus 9 hrs ago
  • @azurenimbus ... and save time prototyping in reply to azurenimbus 9 hrs ago
  • @azurenimbus i think if you can visualize the gameplay really vividly, you can get thru some steps quickly in your head... in reply to azurenimbus 9 hrs ago
  • @azurenimbus since it's a relatively small amount of work, you can treat it like a draft and throw it out / ignore it / redo it as necessary in reply to azurenimbus 10 hrs ago
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