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Marian
Alec Holowka

Sep 19, 2009 by Alec Holowka 7 Comments

Storytelling through Indie Games

As you may or may not know, I’m down in Austin to be part of the first “Independent Game Summit” ever held here. The IGS has been a staple of San Francisco’s Game Developer’s Conference for three years now, and the organizers wanted to make this new IGS pretty special.

I decided to propose a talk about something that had been on my mind for a long time – stories in games.

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Tags: AustinGDC, Marian, musings

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Alec Holowka

Aug 13, 2009 by Alec Holowka 10 Comments

Talkin' at Austin GDC!

I decided to put together a talk for Austin GDC based on ideas that started germinating after I wrote in this blog about storytelling in games.

You can see the details here!

Full description:
“Are games a valid medium for telling stories? Are stories a valid basis for creating gameplay mechanics? Alec Holowka, creator of the IGF award-winning AQUARIA and the upcoming story-based game MARIAN, explores the essence of stories and games – journeying to the point where they intersect. By examining popular mainstream games, underground independent games and his own projects critically, Alec argues that its possible to create meaningful links between events in a story and gameplay mechanics – and it is a powerful technique for creating unique experiences that stimulate more than just our desire to play.”

Hope to see some of you there! :)

Tags: AustinGDC, game design, Marian, musing

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  • @azurenimbus Definitely! I'm trying to figure out ways to do it better... in reply to azurenimbus 9 hrs ago
  • @azurenimbus ... and save time prototyping in reply to azurenimbus 10 hrs ago
  • @azurenimbus i think if you can visualize the gameplay really vividly, you can get thru some steps quickly in your head... in reply to azurenimbus 10 hrs ago
  • @azurenimbus since it's a relatively small amount of work, you can treat it like a draft and throw it out / ignore it / redo it as necessary in reply to azurenimbus 10 hrs ago
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