Here’s a visual demonstration of how we can go from a fugly sketch by yours truly to a lovely looking piece by Katie or Ashley. (in reverse!)

Can you guess which one was mine and which ones were Katies’?
Here’s a visual demonstration of how we can go from a fugly sketch by yours truly to a lovely looking piece by Katie or Ashley. (in reverse!)

Can you guess which one was mine and which ones were Katies’?
Another week, another Marian monday!
Although we have a work in progress model of Marian up and running in the game already, we’ve decided to pursue refining her design early on.
Adam is adapting the model originally created by our animator Liem based on feedback from our concept artists Ashley and Katie. To help convey ideas quickly, Katie and Ashley often paint rough concepts overtop of the character model:

To keep things simple at this phase we’re ignoring Marian’s hair for now, hence her unintended tribute to Patrick Stewart.
What will the new model look like when she’s done? I’m excited to get there.

New Marian concept art by the talented Baltimore-based illustrator Ashley Dumonchelle.
As you’ve probably noticed, this is an interior scene… but the interior of what?

Here is some new concept art by Katie De Sousa. What could it be?
P.S. There’s a new interview that covers bridging the gap between Aquaria and Marian on GameSetWatch.
Howdy folks! Here’s another update featuring new concept art from Clemens – this time for the enemies in H+V. Killer robots, natch.

But who or what is controlling these robots?

More on that later…
We managed to hit our alpha milestone today! The game is starting to come together in a big way.
As always, let us know what you think of our stuff – good or bad! Feel welcome to add your comments below.