Apr 28, 2009 by Alec Holowka
Its time to reveal secrets. For the last week and a bit I’ve been down in Arizona working on a new version of Paper Moon for release on the free, web-based indie game portal Blurst.com.
New Paper Moon

Paper Moon is inspired by a fusion of pop-up books and Ella Fitzgerald’s classic song “Its Only a Paper Moon”. It was previously released as part of the Gamma3D art game show in Montreal last November 2008.
The new version of Paper Moon features a combo-based scoring system, new levels, improved visuals, musical score (by yours truly), sound effects, greater replay value and online leaderboards/achievements/bonuses.

Infinite Ammo – Flashbang Collaboration
The new Paper Moon is the result of a collaboration between myself and my friends at Flashbang studios. Down here in Tempe, AZ I’ve been focused on writing the score of the game, implementing new features and tweaking gameplay. Ben Ruiz (FB art director) has been busy creating brand new sexy art. Steve Swink (game designer, arts institute teacher) has been designing new levels, gameplay concepts and setting up the combo system for maximum re-playability. Shawn White is also in on the action helping us integrate the game with Blurst and finding bugs.
The resulting game is a mix of all of our styles, and I’m hoping fans of our previous work will see the influences from both sides.
The new version even got a notice in the Wallstreet Journal of all places! (and Rock Paper Shotgun)
You’ll be able to enjoy the fruits of our labors on Friday for free on Blurst.com.
Nov 24, 2008 by Alec Holowka
Here is the conclusion of our trip to the Montreal International Games Summit. Our last couple days consisted of hanging out with other awesome indie game developers and recovering from the intensity of running a booth and partying at Gamma3D.
[Vimeo 2334744]
Nov 22, 2008 by Alec Holowka
Paper Moon, our Gamma3D game, is now released publicly!

You can download Paper Moon for both Mac and PC here. You can also check out the other awesome Gamma3D entries here.
To play the game, either use an XBox360 Controller or the arrow keys, space bar and the x key. There currently isn’t any sound in the game, as it was made for Gamma3D’s loud party atmosphere, but feel free to loop this in the background for the time being.
Nov 20, 2008 by Alec Holowka
On Wednesday, we ran our booth for the second day, then cleaned up and head to Gamma3D.
Which was awesome.
[Vimeo 2303591]
Nov 19, 2008 by Alec Holowka
On Tuesday, we set up our booth and started running it for the first time. It proved to be way more fun and exciting than any of us had anticipated. Here’s a little video blog I put together last night:
[Vimeo 2287398]
Nov 11, 2008 by Alec Holowka
Hey ladies and gentlemen! Yesterday we started a video blog, and it was a very eventful day. We’re currently in Montreal for the Montreal International Games Summit. We decided to create a bunch of print material to hand out at our booth, and to that end we created 2 sets of 100 posters featuring artwork from unannounced games that we’re working on. You’ll get a look at those in our video blog, and we’ll also be showing them in more detail on the site soon!
Note: We tend to use naughty language sometimes. If that offends you, consider this your warning.
[Vimeo 2274859]