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Alec Holowka

Oct 23, 2008 by Alec Holowka No Comments

Adam Talks 'Paper Moon' Art

Paper Moon special guest developer Adam Saltsman recently wrote about the experience of working on the game for Play-Make.

Adam says: “Infinite Ammo recently wrapped up their first game, an anaglyphic demo for Gamma3D called Paper Moon. I got to work on some of the environment art, and it was just a blast, the most fun I’ve had making a game in a while. The whole thing took about 10 days, Alec and the rest of the crew in Winnipeg were awesome to work with. It was kind of a weird process though!”

Adam's Original Paper Moon Art Part 2

“Most of the art was completed in around a week. I used a few dozen sheets of copy paper, 3 Sharpie Professionals, a pair of scissors, a Canon scanner, and Photoshop 7 to do the cleanup after converting the images to digital.”

Source: Play-Make

Tags: Adam Saltsman, gamma3d, paper moon

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Alec Holowka

Oct 20, 2008 by Alec Holowka 3 Comments

Paper Moon Demo's Done!

Howdy, Alec here. We managed to finish our demo of Paper Moon for the Gamma3D submission deadline, and we ended up with a pretty awesome result. :) We’ll find out if we’re selected for the event on November 1st.

Paper Moon Screenshot

Check out this scene with your own pair of 3D glasses!

The day after the demo was done, it was featured at an event promoting Winnipeg game development to rural Manitoba high school kids. Check out this video by New Media Manitoba’s Kevin Hnatiuk: (featuring the music of local band Paper Moon!)

[Vimeo 2018252]

It was a really cool experience crunching on the game with the Infinite Ammo team. I don’t think I’ve worked with a more talented, funny and classy group of people before!

We also had help from the multi-talented Adam Saltsman, who created a lot of the environment art by drawing it on paper, cutting it out and scanning it in.

Tags: crunch time, gamma3d, paper moon

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Alec Holowka

Sep 8, 2008 by Alec Holowka No Comments

We Bought 3D Glasses Today

We’re making a game for the Gamma3D event! Gamma is a yearly gathering of independent developers in Montreal organized by Phil Fish. Each year the event is centered around a different theme, and this year’s happens to be stereoscopic 3D.

Chris and I managed to find a good way to do the 3D effect today, so we ran out and bought some 3D glasses at Toad Hall Toys. The game looks awesome in 3D.

Glasses On!

Some folks may remember hearing about my entry into last year’s Gamma, Célu.

And wow, I just made two posts in a row that mention Phil. HAWT.

Tags: gamma3d, phil fish

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