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Alec Holowka

Apr 3, 2010 by Alec Holowka 4 Comments

Tutorial Saturday: How to Make a C4Ke!

You might think today’s tutorial would be this – but you’d be wrong… :O

I decided to release the Unity project files for my GammaIV entry “C4Ke” – its a 4-player, 1-button game that uses a minimalist visual style, physics and a few other tricks.

First, a video overview of how the project basics:

You can download all the source files here: C4Ke.Project.2010.04.03.zip

Part 1 | Part 2 | Part 3 | Part 4

If you run into any problems or have any questions, let me know ~ Enjoy. :)

Tags: GammaIV, tutorial, Unity, video blog

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Alec Holowka

Feb 17, 2010 by Alec Holowka 8 Comments

Have Some C4Ke…

My GammaIV game didn’t make it, so you might as well play it. :)

This above shot is of peaceful beginnings, before the chaos and horror that ensues from the inevitable temptations of C4Ke….

The ZIP file includes both the Mac and Windows versions.

Tags: GammaIV, Releases

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Alec Holowka

Feb 1, 2010 by Alec Holowka 4 Comments

A Slice of C4Ke

My Gamma entry this year is called C4Ke. Here’s a sneak peak!

What is Gamma?

Gamma is a game party/show that features about 5-7 different games each year. The theme is different every time. Last year’s was games that use stereoscopic 3D, which gave birth to Paper Moon. The year before that was games that use a resolution of 256×256 or lower, which gave birth to Célu.

This year’s theme is 1-button games, but you can have up to 4 players.

Tons of people are entering this year – it’ll be interesting to see what comes out of it. :)

UPDATE: There are 154 entries this year!

Tags: GammaIV, screenshots

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  • @azurenimbus Definitely! I'm trying to figure out ways to do it better... in reply to azurenimbus 10 hrs ago
  • @azurenimbus ... and save time prototyping in reply to azurenimbus 10 hrs ago
  • @azurenimbus i think if you can visualize the gameplay really vividly, you can get thru some steps quickly in your head... in reply to azurenimbus 10 hrs ago
  • @azurenimbus since it's a relatively small amount of work, you can treat it like a draft and throw it out / ignore it / redo it as necessary in reply to azurenimbus 10 hrs ago
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