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	<title>Infinite Ammo &#187; Heroes and Villains</title>
	<atom:link href="http://infiniteammo.ca/blog/tag/heroes-and-villains/feed/" rel="self" type="application/rss+xml" />
	<link>http://infiniteammo.ca</link>
	<description>Indie Game Devs from Winnipeg, Canada</description>
	<lastBuildDate>Mon, 26 Mar 2012 17:00:01 +0000</lastBuildDate>
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		<title>H+V: Wha Happen?</title>
		<link>http://infiniteammo.ca/blog/hv-wha-happen/</link>
		<comments>http://infiniteammo.ca/blog/hv-wha-happen/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 07:20:35 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Heroes and Villains]]></category>
		<category><![CDATA[poll]]></category>
		<category><![CDATA[video blog]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=1107</guid>
		<description><![CDATA[Some folks have been wondering why there hasn&#8217;t been any updates on our iPhone game &#8220;Heroes and Villains&#8221; recently. To be precise, &#8220;Wha happened?&#8221; Do you guys and gals remember H+V? Here&#8217;s an uncut video of the latest build that never got released to jog your memory, or introduce you to the concept if you [...]]]></description>
			<content:encoded><![CDATA[<p>Some folks have been wondering why there hasn&#8217;t been any updates on our iPhone game &#8220;Heroes and Villains&#8221; recently. To be precise, &#8220;Wha happened?&#8221;</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/D421N6xlisg&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/D421N6xlisg&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p>Do you guys and gals <em>remember</em> H+V? Here&#8217;s an uncut video of the latest build that never got released to jog your memory, or introduce you to the concept if you haven&#8217;t heard of it yet:</p>
<p><center><object width="491" height="323"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4994984&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ae1c42&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4994984&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ae1c42&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="491" height="323"></embed></object></center></p>
<p>(also <a href="http://vimeo.com/3553817">check out the work Chris and his voice acting friends did for the VAs</a>)</p>
<p>The main stumbling block with releasing the game is that there are some interface problems. Right now its <strong>too hard</strong> for most people to <strong>pick up and play</strong> &#8211; which is a required aspect of iPhone games.</p>
<p>There&#8217;s also the question of being able to produce <strong>enough level content</strong> to make the game worthwhile. I wanted to aim for about <strong>50 levels</strong>. There&#8217;s a fair amount of work involved in that, and I want to be sure that it&#8217;ll be worth the effort.</p>
<p>To whit, I&#8217;m employing the aide of some of my indie game developer friends &#8211; to have them assess, praise or destroy what I have in the game now, and hear how much potential they think it has. I think it&#8217;ll at the very least be educational; hopefully it&#8217;ll lead to the game improving and eventually being released.</p>
<p>For kicks, I&#8217;m also interested in finding out what you guys would like to see me spend my time on&#8230;</p>
Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.
]]></content:encoded>
			<wfw:commentRss>http://infiniteammo.ca/blog/hv-wha-happen/feed/</wfw:commentRss>
		<slash:comments>28</slash:comments>
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		<item>
		<title>Bits &amp; Blots</title>
		<link>http://infiniteammo.ca/blog/bits-blots/</link>
		<comments>http://infiniteammo.ca/blog/bits-blots/#comments</comments>
		<pubDate>Sat, 14 Mar 2009 10:27:26 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Heroes and Villains]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=742</guid>
		<description><![CDATA[Adam-art-Friday ended with some new, fresh, baby-bottom background buildings. Originally Chris&#8217; idea, Adam fleshed it out and made it HAPPEN. He also replaced the backdrop image with more sexy! In other news, our very own Ian Holowka has been working on music for H+V. But so has our very own Christopher Lobay. Recently Chris and [...]]]></description>
			<content:encoded><![CDATA[<p>Adam-art-Friday ended with some new, fresh, baby-bottom background buildings. Originally Chris&#8217; idea, Adam fleshed it out and made it HAPPEN. He also replaced the backdrop image with more sexy!</p>
<p><img src="/public/blog/h+v-screen-0005.jpg"></p>
<p>In other news, <em>our very own</em> <strong>Ian Holowka</strong> has been working on music for H+V. But so has <em>our very own</em> <strong>Christopher Lobay</strong>. Recently Chris and Ian collaborated on the same track. For your development-blog-following enjoyment, I&#8217;ve included both versions so you can get a sense of how the track&#8230; <strong><em>changed</em></strong>.</p>
<p class="dlmp3"><span class="mp3"><strong>MP3 Download &rarr; </strong><a href="http://infiniteammo.ca/public/audio/ninjaattack.mp3">Ninja Attack (Ian)</a></span></p>
<p class="dlmp3"><span class="mp3"><strong>MP3 Download &rarr; </strong><a href="http://infiniteammo.ca/public/audio/ninjaattack_cversion.mp3">Ninja Attack (Chris)</a></span></p>
<p>In sad news, we&#8217;ve exceeded the iPhone&#8217;s feeble memory barrier with all our wonderful <a href="http://infiniteammo.ca/blog/hv-voice-acting/">sounds that we recorded last weekend</a>. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  The result of our efforts are random crashing and rampant frustration. The solution: remove and compress?</p>
]]></content:encoded>
			<wfw:commentRss>http://infiniteammo.ca/blog/bits-blots/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
<enclosure url="http://infiniteammo.ca/public/audio/ninjaattack.mp3" length="786250" type="audio/mpeg" />
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		</item>
		<item>
		<title>H+V Voice Acting</title>
		<link>http://infiniteammo.ca/blog/hv-voice-acting/</link>
		<comments>http://infiniteammo.ca/blog/hv-voice-acting/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 06:20:34 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Heroes and Villains]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[video blog]]></category>
		<category><![CDATA[voice acting]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=736</guid>
		<description><![CDATA[Chris organized some of his friends at Ray&#8217;s house to record voice acting for Heroes and Villains. It was a good time. [Vimeo 3553817]]]></description>
			<content:encoded><![CDATA[<p>Chris organized some of his friends at Ray&#8217;s house to record voice acting for Heroes and Villains. It was a good time. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<div class="vimeo">[Vimeo 3553817]</div>
]]></content:encoded>
			<wfw:commentRss>http://infiniteammo.ca/blog/hv-voice-acting/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>H+V Mo&#039; Gameplay Video</title>
		<link>http://infiniteammo.ca/blog/hv-mo-gameplay-video/</link>
		<comments>http://infiniteammo.ca/blog/hv-mo-gameplay-video/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 21:13:30 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Heroes and Villains]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[video blog]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=711</guid>
		<description><![CDATA[Polishing on our iPhone game &#8220;Heroes and Villains&#8221; continues. Chris added some placeholder sound effects, Ian&#8217;s been tweaking the level design, and the GUI is in the process of getting a visual and functional upgrade. Adam and Clemens&#8217; art looks really great on the hardware! [Vimeo 3458516] I love it when a plan comes together.]]></description>
			<content:encoded><![CDATA[<p>Polishing on our iPhone game &#8220;Heroes and Villains&#8221; continues. Chris added some placeholder sound effects, Ian&#8217;s been tweaking the level design, and the GUI is in the process of getting a visual and functional upgrade. Adam and Clemens&#8217; art looks really great on the hardware!</p>
<div class="vimeo">[Vimeo 3458516]</div>
<p>I love it when a plan comes together. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>New Physics + Textures, Oh My!</title>
		<link>http://infiniteammo.ca/blog/new-physics-textures-oh-my/</link>
		<comments>http://infiniteammo.ca/blog/new-physics-textures-oh-my/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 16:09:57 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Heroes and Villains]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=691</guid>
		<description><![CDATA[City Edict #151.B Under the &#8220;Infinite Expansion Act&#8221; of 2023, property may be demolished and reconstructed at any time for efficiency purposes. When you hear the construction bell, please evacuate the area promptly and without commotion &#8211; worker bots will be entering to rezone the surrounding area within 15 minutes. Thank you for your cooperation.]]></description>
			<content:encoded><![CDATA[<p><img src="/public/blog/h+v-screen-0002.jpg"></p>
<p><strong>City Edict #151.B</strong><br />
Under the &#8220;Infinite Expansion Act&#8221; of 2023, property may be demolished and reconstructed at any time for efficiency purposes. When you hear the construction bell, please evacuate the area promptly and without commotion &#8211; worker bots will be entering to rezone the surrounding area within 15 minutes.</p>
<p><img src="/public/blog/h+v-screen-0004.jpg"></p>
<p>Thank you for your cooperation.</p>
<p><img src="/public/blog/h+v-screen-0003.jpg"></p>
]]></content:encoded>
			<wfw:commentRss>http://infiniteammo.ca/blog/new-physics-textures-oh-my/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Sexy Incinerator</title>
		<link>http://infiniteammo.ca/blog/sexy-incinerator/</link>
		<comments>http://infiniteammo.ca/blog/sexy-incinerator/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 20:26:34 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Heroes and Villains]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=664</guid>
		<description><![CDATA[City Edict #495.D Dispose of any waste in the conveniently placed incinerators. [Incinitron 5000 series] Protect the environment and keep trash off our streets! Refusal to comply is punishable by the death penalty. Keep it Clean!]]></description>
			<content:encoded><![CDATA[<p><strong>City Edict #495.D</strong><br />
Dispose of any waste in the conveniently placed incinerators. [Incinitron 5000 series] Protect the environment and keep trash off our streets! Refusal to comply is punishable by the death penalty.</p>
<p><img src="/public/blog/h+v-incinerator-01.jpg" alt="Heroes and Villains" /></p>
<p><img src="/public/blog/h+v-incinerator-02.jpg" alt="Heroes and Villains" /></p>
<p>Keep it <em>Clean</em>!</p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Caught in the Act</title>
		<link>http://infiniteammo.ca/blog/caught-in-the-act/</link>
		<comments>http://infiniteammo.ca/blog/caught-in-the-act/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 22:40:20 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Heroes and Villains]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[time lapse]]></category>
		<category><![CDATA[video blog]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=625</guid>
		<description><![CDATA[For our latest video blog, Clemens put together a video of his animation process for Heroes and Villains. Check it out! [Vimeo 3301052] Also &#8211; here&#8217;s some new background art from Adam, featuring a more futuristic part of The City:]]></description>
			<content:encoded><![CDATA[<p>For our latest video blog, Clemens put together a video of his animation process for Heroes and Villains. Check it out!</p>
<div class="vimeo">[Vimeo 3301052]</div>
<p><img src="/public/blog/civ_med02.gif"></p>
<p>Also &#8211; here&#8217;s some new background art from Adam, featuring a more futuristic part of The City:</p>
<p><img src="/public/blog/adam-scene-0003.png"></p>
]]></content:encoded>
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		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>H+V: Animation</title>
		<link>http://infiniteammo.ca/blog/hv-animation/</link>
		<comments>http://infiniteammo.ca/blog/hv-animation/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 02:23:50 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Heroes and Villains]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=540</guid>
		<description><![CDATA[A few people complained about the lack of animation in our alpha prototype video. The main reason there wasn&#8217;t animation? Because we just hadn&#8217;t made it yet! :] Today, Clemens started to break into animation and managed to get through a bunch of really nice looking WIPs done. Clemens also busted out some concept art [...]]]></description>
			<content:encoded><![CDATA[<p>A few people complained about the lack of animation in our alpha prototype video.</p>
<p><img style="border: 0px initial initial;" src="/public/blog/civ_old01_walk.gif" alt="Old Man Walk Cycler" /></p>
<p>The main reason there wasn&#8217;t animation? Because we just hadn&#8217;t made it yet! :]</p>
<p><img style="border: 0px initial initial;" src="/public/blog/civ_old02_walk.gif" alt="Old Woman Walk Cycle" /></p>
<p>Today, Clemens started to break into animation and managed to get through a bunch of really nice looking WIPs done.</p>
<p><img src="/public/blog/heartbreak_cast.gif" alt="Heartbreak Uses Her Power" /></p>
<p>Clemens also busted out some concept art for more innocent civilians:<br />
(some inspired by blog comments)</p>
<p><img src="/public/blog/civilians-1.jpg" alt="H+V Civies" /></p>
<p>How many of these will make it to the game? That&#8217;s totally unknown at this point. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><img src="/public/blog/h+v-city-0001.jpg" alt="H+V City 0001" /></p>
<p>Meanwhile, Adam conjured up some more background graphics for the city. Later today we decided that we want to take the city&#8217;s look in a more futuristic direction, so the final look will likely be a sexy combination of old and new. (as if the new technology was built on top of older infrastructure) This&#8217;ll be a really cool way to give the city some implied backstory.</p>
]]></content:encoded>
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		<slash:comments>14</slash:comments>
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		<item>
		<title>H+V: Alpha Milestone Video</title>
		<link>http://infiniteammo.ca/blog/hv-alpha-milestone-video/</link>
		<comments>http://infiniteammo.ca/blog/hv-alpha-milestone-video/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 09:49:58 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Heroes and Villains]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[video blog]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=522</guid>
		<description><![CDATA[If you folks have been keeping up, you&#8217;ll remember that we completed an alpha prototype milestone on Monday for our iPhone/iPodTouch game &#8220;Heroes and Villains&#8221;. We made an internal video to highlight the features in the game. We Intended to keep it internal, but I figured it would be fun to share it with you [...]]]></description>
			<content:encoded><![CDATA[<p>If you folks have been keeping up, you&#8217;ll remember that we completed an alpha prototype milestone on Monday for our iPhone/iPodTouch game &#8220;Heroes and Villains&#8221;. We made an internal video to highlight the features in the game. We Intended to keep it internal, but I figured it would be fun to share it with you here to get some more feedback and to show you guys a bit of what the gameplay is going to be like.</p>
<p>Disclaimer: Keep in mind this is still an early version of the game. A lot of the art is temporary, and everything in the game is going to be tuned up by the time we release it.</p>
<div class="vimeo">[Vimeo 3153750]</div>
<p>The levels and core gameplay were designed by Ian. (my bro!)</p>
<p>We haven&#8217;t been afraid to show H+V with its &#8220;pants down&#8221;, so to speak. Its interesting to see how a game goes through different stages during its development &#8211; things tend to change very quickly. To whit, here is a screen cap with the graphics test level textured a step further:</p>
<p><a href="http://www.flickr.com/photos/infiniteammo/3270942239/" title="H+V Graphics Test Level by Infinite Ammo, on Flickr"><img src="http://farm4.static.flickr.com/3451/3270942239_acdf929157.jpg" width="500" height="335" alt="H+V Graphics Test Level" /></a></p>
<p>As always, let us know what you think in the comments. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>27</slash:comments>
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		<item>
		<title>Heroes + Robots</title>
		<link>http://infiniteammo.ca/blog/heroes-robots/</link>
		<comments>http://infiniteammo.ca/blog/heroes-robots/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 23:13:35 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[Heroes and Villains]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=493</guid>
		<description><![CDATA[Howdy folks! Here&#8217;s another update featuring new concept art from Clemens &#8211; this time for the enemies in H+V. Killer robots, natch. But who or what is controlling these robots? More on that later&#8230; We managed to hit our alpha milestone today! The game is starting to come together in a big way. As always, [...]]]></description>
			<content:encoded><![CDATA[<p>Howdy folks! Here&#8217;s another update featuring new concept art from Clemens &#8211; this time for the enemies in H+V. Killer robots, natch.</p>
<p><img src="/public/blog/robot_sketches01_blog.jpg"></p>
<p>But who or what is controlling these robots?</p>
<p><img src="/public/blog/enemy01_blog.jpg"></p>
<p>More on that later&#8230;</p>
<p>We managed to hit our alpha milestone today! The game is starting to come together in a big way.</p>
<p>As always, let us know what you think of our stuff &#8211; good or bad! Feel welcome to add your comments below. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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