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	<title>Infinite Ammo &#187; iPhone</title>
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	<link>http://infiniteammo.ca</link>
	<description>Indie Game Devs from Winnipeg, Canada</description>
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		<title>Cubicide: Updates Galore</title>
		<link>http://infiniteammo.ca/blog/das-cube-cubicide/</link>
		<comments>http://infiniteammo.ca/blog/das-cube-cubicide/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 21:22:31 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Das Cube]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=1910</guid>
		<description><![CDATA[Das Cube, you may vaguely recall, is that iPhone game by me and my buddy Mark Johns. Anyone remember Owl Country? The game was recently plucked from obscurity to be featured on the front of the iTunes stores and the &#8220;Hot Games&#8221; section of the app store. Huzzah! One day the Das Cube brand will [...]]]></description>
			<content:encoded><![CDATA[<p>Das Cube, you may vaguely recall, is that iPhone game by me and my buddy Mark Johns. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><img src="/public/blog/dascube-marknalec.jpg"></p>
<div align="center"><em>Anyone remember <a href="http://forums.tigsource.com/index.php?topic=1394.0">Owl Country</a>?</em></div>
<p>The game was recently plucked from obscurity to be featured on the front of the iTunes stores and the &#8220;Hot Games&#8221; section of the app store. Huzzah!</p>
<p><img src="/public/blog/dascube-newnote.jpg"></p>
<div align="center"><em>One day the Das Cube brand will eclipse even Indiana Jones&#8230; Yeaaah, I don&#8217;t know&#8230;</em></div>
<p>The game is a simple and addictive puzzle/action hybrid in which you bash simulated physics blocks of the same color into each other for massive combos.</p>
<p>BUT. It seems that a significant number of people seem to be confused about how to play the game. In fact &#8211; most of these confused folk don&#8217;t seem to understand that you must knock a block into another block of the same colour to destroy them. Some of them just resort to randomly pushing blocks around, never understanding why they sometimes go boom.</p>
<p>Explaining your game to the player in an unobtrusive way is a reoccurring problem in game design. It appears that our in-game tutorial wasn&#8217;t enough to get people to understand that coloured blocks have to be matched, and that has lead to a few hilariously angry reviews on the app store.</p>
<p>There are also a few genuinely glowing reviews, which is always nice to see. (especially after reading a &#8220;I will smash your balls with a hammer&#8221; type review ^_^)</p>
<p>Our first step to resolving the confusion about matching colours was to update the app store images with a somewhat overly obvious &#8220;hint&#8221;:</p>
<p><img src="/public/blog/dascube-smashcubes.jpg"></p>
<p>But as far as we can tell, this hasn&#8217;t made an impact. It&#8217;s of course totally possible that a large % of people won&#8217;t look at this screenshot long enough for it to sink in.</p>
<p>We&#8217;re working on an update that will hopefully resolve this confusion once and for all. (I have an idea about how to show the information visually, i.e. by demonstration instead of by text) We&#8217;re also looking at doing some additional game modes and tying the scoring in with OpenFeint. </p>
<p>Personally, as a player, I don&#8217;t really care about leaderboards &#8211; I like killing time with the game and I don&#8217;t care if my score isn&#8217;t in an online database, as I can always use Twitter to brag.</p>
<p>But not if Mark is Twittering too:</p>
<p><img src="/public/blog/dascube-tweet.jpg"></p>
<p>Geez! Nobody&#8217;s beaten that. (yet&#8230;)</p>
<p>You can pick up <strong>Das Cube</strong> for $1.99 <a href="http://itunes.com/apps/dascube">from the App Store</a>.</p>
<p>P.S. If you happened to pick up the game and enjoy it, you&#8217;d be doing us a great favour by writing a review. If you&#8217;re curious as to why I&#8217;d have the gall to ask such a thing, <a href="http://mantia.me/blog/app-store-ratings-and-reviews/">check out this take on the App Store</a>. Since users are presented with a review box after they delete an app, the users who had a bad experience are more likely to contribute to an overall rating than someone who actually liked the game.</p>
<p>P.P.S. In other news, we <em>are</em> going to be continuing with <a href="http://infiniteammo.ca/blog/tag/marianmondays/">Marian Mondays</a>, only on a bi-weekly basis for the time being. We&#8217;re getting into areas of the game that would give too much away if we started talking about them now. Things are starting to come together in a big way&#8230;</p>
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			<wfw:commentRss>http://infiniteammo.ca/blog/das-cube-cubicide/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Das Cube!</title>
		<link>http://infiniteammo.ca/blog/das-cube/</link>
		<comments>http://infiniteammo.ca/blog/das-cube/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 22:49:19 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Das Cube]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mark johns]]></category>
		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=1819</guid>
		<description><![CDATA[&#8230;a brand new iPhone game by Mark Johns and myself, with music by Danny B &#8211; under the label &#8220;INFINITE DOOM&#8221;. Fun, simple, addictive and endless. You can now get it from the app store. Check it out!]]></description>
			<content:encoded><![CDATA[<p>&#8230;a brand new iPhone game by <a href="http://doomlaser.com">Mark Johns</a> and <a href="http://infiniteammo.ca/about-2/">myself</a>, with music by <a href="http://dbsoundworks.com">Danny B</a> &#8211; under the label &#8220;INFINITE DOOM&#8221;.</p>
<p>Fun, simple, addictive and endless.</p>
<p><center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/nswPCXVOYsg&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/nswPCXVOYsg&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>
<p>You can now get it from the app store. <a href="http://bit.ly/7GgZ8g">Check it out!</a></p>
]]></content:encoded>
			<wfw:commentRss>http://infiniteammo.ca/blog/das-cube/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Phil Fish on PowerPill</title>
		<link>http://infiniteammo.ca/blog/phil-fish-on-powerpill/</link>
		<comments>http://infiniteammo.ca/blog/phil-fish-on-powerpill/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 21:37:19 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[phil fish]]></category>
		<category><![CDATA[PowerPill]]></category>
		<category><![CDATA[video blog]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=1292</guid>
		<description><![CDATA[Phil talked about our iPhone collaboration in Montreal yesterday. You can also view his presentation slides.]]></description>
			<content:encoded><![CDATA[<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/1jya7Mb-tG4&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/1jya7Mb-tG4&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p>Phil talked about our iPhone collaboration in Montreal yesterday. You can also view his <a href="http://polytroncorporation.com/?p=699">presentation slides</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>H+V Voice Acting</title>
		<link>http://infiniteammo.ca/blog/hv-voice-acting/</link>
		<comments>http://infiniteammo.ca/blog/hv-voice-acting/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 06:20:34 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Heroes and Villains]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[video blog]]></category>
		<category><![CDATA[voice acting]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=736</guid>
		<description><![CDATA[Chris organized some of his friends at Ray&#8217;s house to record voice acting for Heroes and Villains. It was a good time. [Vimeo 3553817]]]></description>
			<content:encoded><![CDATA[<p>Chris organized some of his friends at Ray&#8217;s house to record voice acting for Heroes and Villains. It was a good time. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<div class="vimeo">[Vimeo 3553817]</div>
]]></content:encoded>
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		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>H+V Mo&#039; Gameplay Video</title>
		<link>http://infiniteammo.ca/blog/hv-mo-gameplay-video/</link>
		<comments>http://infiniteammo.ca/blog/hv-mo-gameplay-video/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 21:13:30 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Heroes and Villains]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[video blog]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=711</guid>
		<description><![CDATA[Polishing on our iPhone game &#8220;Heroes and Villains&#8221; continues. Chris added some placeholder sound effects, Ian&#8217;s been tweaking the level design, and the GUI is in the process of getting a visual and functional upgrade. Adam and Clemens&#8217; art looks really great on the hardware! [Vimeo 3458516] I love it when a plan comes together.]]></description>
			<content:encoded><![CDATA[<p>Polishing on our iPhone game &#8220;Heroes and Villains&#8221; continues. Chris added some placeholder sound effects, Ian&#8217;s been tweaking the level design, and the GUI is in the process of getting a visual and functional upgrade. Adam and Clemens&#8217; art looks really great on the hardware!</p>
<div class="vimeo">[Vimeo 3458516]</div>
<p>I love it when a plan comes together. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Heroes + Villains + Wallpaper</title>
		<link>http://infiniteammo.ca/blog/heroes-villains-wallpaper/</link>
		<comments>http://infiniteammo.ca/blog/heroes-villains-wallpaper/#comments</comments>
		<pubDate>Sat, 24 Jan 2009 03:10:24 +0000</pubDate>
		<dc:creator>Christopher Lobay</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[Heroes and Villains]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[wallpaper]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=362</guid>
		<description><![CDATA[After a couple of weeks of work, I&#8217;m finally happy with the Heroes + Villains logo. Woo! And to celebrate, we&#8217;ve released a brand new wallpaper! Feel free to gird your desktop with the following: → H+V Logo Wallpaper 16:9 → H+V Logo Wallpaper 4:3]]></description>
			<content:encoded><![CDATA[<p>After a couple of weeks of work, I&#8217;m finally happy with the Heroes + Villains logo. Woo! And to celebrate, we&#8217;ve released a brand new wallpaper! Feel free to gird your desktop with the following:</p>
<ul class="links">
<li><span>→ </span><a href="/public/wallpapers/hv_logo_wallpaper_1920x1200.jpg">H+V Logo Wallpaper 16:9</a></li>
<li><span>→ </span><a href="/public/wallpapers/hv_logo_wallpaper_1600x1200.jpg">H+V Logo Wallpaper 4:3</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Heroes and Progress</title>
		<link>http://infiniteammo.ca/blog/heroes-and-progress/</link>
		<comments>http://infiniteammo.ca/blog/heroes-and-progress/#comments</comments>
		<pubDate>Sun, 18 Jan 2009 14:57:08 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[Heroes and Villains]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=328</guid>
		<description><![CDATA[Yes, we have a shiny new site! At the same time we&#8217;re pushing ahead with our iPhone game: &#8220;Heroes and Villains&#8221;. The art style and game design continue to evolve as we port our prototype to the iPhone hardware. Katie&#8217;s been redesigning the art so it&#8217;ll look great on the small resolution and Ian has [...]]]></description>
			<content:encoded><![CDATA[<p>Yes, we have a <a href="http://infiniteammo.ca/blog/new-website/">shiny new site</a>! At the same time we&#8217;re pushing ahead with our iPhone game:<br />
&#8220;Heroes and Villains&#8221;.</p>
<p><img src="/public/blog/h+v-charconcepts-bw.gif" alt="Heroes and Villains B&#038;W Character Concepts"></p>
<p>The art style and game design continue to evolve as we port our prototype to the iPhone hardware. Katie&#8217;s been redesigning the art so it&#8217;ll look great on the small resolution and Ian has been redesigning the gameplay so that it will play well on the limited hardware and make full use of the &#8216;Phone&#8217;s unique input methods. Here&#8217;s a screenshot of a basic test running my ol&#8217; iPod Touch:</p>
<p><img src="/public/blog/h+v-protoiphone-0001.jpg" alt="Heroes and Villains iPhone Prototype"></p>
<p>Will the final game actually look anything like this? That&#8217;s a very good question, and we won&#8217;t know the answer to that for a while! <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>18</slash:comments>
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		<item>
		<title>iPhone GameDev Presentation Tuesday and Wednesday</title>
		<link>http://infiniteammo.ca/blog/iphone-gamedev-presentation-tuesday-and-wednesday/</link>
		<comments>http://infiniteammo.ca/blog/iphone-gamedev-presentation-tuesday-and-wednesday/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 16:36:15 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[presentations]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=310</guid>
		<description><![CDATA[Wow, things are busy (and awesome) lately. If you missed yesterday’s update, check it out. But later today, I’m going to be doing a 2 hour presentation on iPhone game development at the University of Manitoba. It got filled up pretty fast, so we’ve added an extra night. (which was all registered up in 6 [...]]]></description>
			<content:encoded><![CDATA[<p>Wow, things are busy (and awesome) lately. If you missed yesterday’s update, <a href="http://infiniteammo.ca/blog/paper-moon-demos-done/">check it out</a>.</p>
<p><img src="http://farm4.static.flickr.com/3269/2962425323_ef08ed7fca.jpg"></p>
<p>But later today, I’m going to be doing a <a href="http://www.newmediamanitoba.com/content/view/118/1/">2 hour presentation on iPhone game development at the University of Manitoba</a>. It got filled up pretty fast, so we’ve added an extra night. (which was all registered up in 6 hours? crazy.) It should be pretty fun!</p>
<p>I’m planning to talk about some games my friends have released for the iPhone (iSplume and Wurdle), some that are in development (Phull and Das Cube), as well as looking at the making of games in general, like our recent experience making Paper Moon. I’ll also be talking about XCode and Unity as game development tools, and how they compare to each other. I’ll also throw in my two cents about how to analyze and think about games. (the Triforce of Game Development)</p>
<p>If I can pull it off, it should be pretty interesting. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Update 01: Added a photo from the first night. It went really well! Chris helped out with the talk too.</p>
<p>Update 02: Second night done! I think it went a little smoother in some areas. Katie came to this one, which was cool. All in all, a pretty awesome time!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Alec and Phil are Making an iPhone Game</title>
		<link>http://infiniteammo.ca/blog/alec-and-phil-are-making-an-iphone-game/</link>
		<comments>http://infiniteammo.ca/blog/alec-and-phil-are-making-an-iphone-game/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 17:20:40 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mark johns]]></category>
		<category><![CDATA[phil fish]]></category>

		<guid isPermaLink="false">http://stage.infiniteammo.ca/?p=278</guid>
		<description><![CDATA[As mentioned on the Wired Blog recently, Phil Fish and I are working on an iPhone game together! Phil Fish is the creator of Fez, a very promising indie game that picked up &#8220;best visuals&#8221; at the Independent Games Festival last year. Phil is also a fellow Canadian &#8211; in fact, he&#8217;s _French Canadian_, which [...]]]></description>
			<content:encoded><![CDATA[<p>As <a href="http://blog.wired.com/games/2008/09/fezs-phil-fish.html">mentioned</a> on the Wired Blog recently, Phil Fish and I are working on an iPhone game together!</p>
<p><img src="http://infiniteammo.ca/public/blog/philwired.png"></p>
<p>Phil Fish is the creator of <a href="http://www.youtube.com/watch?v=NVwoTR5kWCQ">Fez</a>, a very promising indie game that picked up &#8220;best visuals&#8221; at the Independent Games Festival last year. Phil is also a fellow Canadian &#8211; in fact, he&#8217;s _French Canadian_, which only adds to his awesome.</p>
<p>I&#8217;m using a game engine for the iPhone that I&#8217;ve been working on with my friend <a href="http://doomlaser.com">Mark Johns</a>, for a few weeks now. Its loosely based on the engine that I wrote to make <a href="http://bit-blot.com/aquaria">Aquaria</a>, and it lets me put together prototypes of new game ideas very quickly.</p>
<p>As far as the game&#8217;s concept goes, we don&#8217;t want to give too much away at this point &#8211; so I&#8217;ll leave you with this quote from Phil: &#8220;You play as a little dose of medicine inside people&#8217;s bodies, and you have to cure them.&#8221;</p>
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