Jan 18, 2009 by Alec Holowka
Yes, we have a shiny new site! At the same time we’re pushing ahead with our iPhone game:
“Heroes and Villains”.

The art style and game design continue to evolve as we port our prototype to the iPhone hardware. Katie’s been redesigning the art so it’ll look great on the small resolution and Ian has been redesigning the gameplay so that it will play well on the limited hardware and make full use of the ‘Phone’s unique input methods. Here’s a screenshot of a basic test running my ol’ iPod Touch:

Will the final game actually look anything like this? That’s a very good question, and we won’t know the answer to that for a while!
Oct 21, 2008 by Alec Holowka
Wow, things are busy (and awesome) lately. If you missed yesterday’s update, check it out.

But later today, I’m going to be doing a 2 hour presentation on iPhone game development at the University of Manitoba. It got filled up pretty fast, so we’ve added an extra night. (which was all registered up in 6 hours? crazy.) It should be pretty fun!
I’m planning to talk about some games my friends have released for the iPhone (iSplume and Wurdle), some that are in development (Phull and Das Cube), as well as looking at the making of games in general, like our recent experience making Paper Moon. I’ll also be talking about XCode and Unity as game development tools, and how they compare to each other. I’ll also throw in my two cents about how to analyze and think about games. (the Triforce of Game Development)
If I can pull it off, it should be pretty interesting.
Update 01: Added a photo from the first night. It went really well! Chris helped out with the talk too.
Update 02: Second night done! I think it went a little smoother in some areas. Katie came to this one, which was cool. All in all, a pretty awesome time!
Sep 5, 2008 by Alec Holowka
As mentioned on the Wired Blog recently, Phil Fish and I are working on an iPhone game together!

Phil Fish is the creator of Fez, a very promising indie game that picked up “best visuals” at the Independent Games Festival last year. Phil is also a fellow Canadian – in fact, he’s _French Canadian_, which only adds to his awesome.
I’m using a game engine for the iPhone that I’ve been working on with my friend Mark Johns, for a few weeks now. Its loosely based on the engine that I wrote to make Aquaria, and it lets me put together prototypes of new game ideas very quickly.
As far as the game’s concept goes, we don’t want to give too much away at this point – so I’ll leave you with this quote from Phil: “You play as a little dose of medicine inside people’s bodies, and you have to cure them.”