We just got home from San Francisco, which involved a lot of good times as well as a fair amount of hard work on finding a good home for “Marian”. We brought a new, private trailer for developer friends, plus a few other interested parties – and it was a hit.
The trip also included the most epic TIGRadio episode to date: a two hour discussion featuring about a dozen indie developers. (including Phil Fish, Farbs, Petri, Kyle Pulver etc)
You can find the conversation archived here. If I remember correctly, it starts off a bit slow but gets into some pretty interesting game design territory eventually!
I’m back in the ‘peg – and it’s nice to be home… but I miss everyone already.
We’re down in San Fran for GDC! Due to the sheer amount of awesome hangouts, talk-planning and other insanity, we missed Monday’s Marian update.
Better late than never – here’s a picture of a little ancient photo album we put together to help us show off the art of the game…
Also check out Chrissy’s sexy GDC photos on Flickr… they’ll be updated at least once every day!
And if you’re down in SF, consider checking out my talk with fellow indie compatriots Adam Saltsman and Andy Schatz at 2:15pm on Wednesday. It should (hopefully) be entertaining and informative.
Recording a very short snippet of voice over for Marian… in our uber high tech recording studio. (Note the USB microphone, cardboard box and pantyhose stretched over a hanger…) We’re working on a trailer for our current prototype, which may or may not be seen publicly.
Big ups to Bog Logan for offering his time and his sultry tones.
The talented Adam Mechtley (ex-Flashbang) put together a nice little video demonstrating how he built Marian’s new hair.
Marian’s new character model is coming together in a big way – looking way better than she did in our first teaser trailer with the new modeling, textures and everything else.