We’re down in San Fran for GDC! Due to the sheer amount of awesome hangouts, talk-planning and other insanity, we missed Monday’s Marian update.
Better late than never – here’s a picture of a little ancient photo album we put together to help us show off the art of the game…
Also check out Chrissy’s sexy GDC photos on Flickr… they’ll be updated at least once every day!
And if you’re down in SF, consider checking out my talk with fellow indie compatriots Adam Saltsman and Andy Schatz at 2:15pm on Wednesday. It should (hopefully) be entertaining and informative.
Recording a very short snippet of voice over for Marian… in our uber high tech recording studio. (Note the USB microphone, cardboard box and pantyhose stretched over a hanger…) We’re working on a trailer for our current prototype, which may or may not be seen publicly.
Big ups to Bog Logan for offering his time and his sultry tones.
The talented Adam Mechtley (ex-Flashbang) put together a nice little video demonstrating how he built Marian’s new hair.
Marian’s new character model is coming together in a big way – looking way better than she did in our first teaser trailer with the new modeling, textures and everything else.
Howdy! This update about our upcoming game Marian made it in just under the wire today.
Last week, a number of us got together last week to work on improving the animations in the game. Here’s a brief window into the discussion about Marian’s run cycle:
In case you’re wondering, our animator is Winnipeger Liem Nguyen.