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Alec Holowka

Nov 24, 2008 by Alec Holowka No Comments

MIGS Trip Day 4: C'est Finis!

Here is the conclusion of our trip to the Montreal International Games Summit. Our last couple days consisted of hanging out with other awesome indie game developers and recovering from the intensity of running a booth and partying at Gamma3D.

[Vimeo 2334744]

Tags: gamma3d, MIGS, paper moon, video blog

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Alec Holowka

Nov 20, 2008 by Alec Holowka 1 Comment

MIGS Trip Day 3: Gamma3D

On Wednesday, we ran our booth for the second day, then cleaned up and head to Gamma3D.

Which was awesome.

[Vimeo 2303591]

Tags: gamma3d, MIGS, paper moon, video blog

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Alec Holowka

Nov 19, 2008 by Alec Holowka No Comments

MIGS Trip Day 2: Awesome Booth

On Tuesday, we set up our booth and started running it for the first time. It proved to be way more fun and exciting than any of us had anticipated. Here’s a little video blog I put together last night:

[Vimeo 2287398]

Tags: gamma3d, MIGS, paper moon, video blog

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Alec Holowka

Nov 11, 2008 by Alec Holowka No Comments

MIGS Trip Day 1: Traveling to Montreal

Hey ladies and gentlemen! Yesterday we started a video blog, and it was a very eventful day. We’re currently in Montreal for the Montreal International Games Summit. We decided to create a bunch of print material to hand out at our booth, and to that end we created 2 sets of 100 posters featuring artwork from unannounced games that we’re working on. You’ll get a look at those in our video blog, and we’ll also be showing them in more detail on the site soon!

Note: We tend to use naughty language sometimes. If that offends you, consider this your warning. :)

[Vimeo 2274859]

Tags: gamma3d, MIGS, video blog

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  • @azurenimbus Definitely! I'm trying to figure out ways to do it better... in reply to azurenimbus 10 hrs ago
  • @azurenimbus ... and save time prototyping in reply to azurenimbus 10 hrs ago
  • @azurenimbus i think if you can visualize the gameplay really vividly, you can get thru some steps quickly in your head... in reply to azurenimbus 10 hrs ago
  • @azurenimbus since it's a relatively small amount of work, you can treat it like a draft and throw it out / ignore it / redo it as necessary in reply to azurenimbus 10 hrs ago
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