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	<title>Infinite Ammo &#187; screenshots</title>
	<atom:link href="http://infiniteammo.ca/blog/tag/screenshots/feed/" rel="self" type="application/rss+xml" />
	<link>http://infiniteammo.ca</link>
	<description>Indie Game Devs from Winnipeg, Canada</description>
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		<title>A Slice of C4Ke</title>
		<link>http://infiniteammo.ca/blog/a-slice-of-c4ke/</link>
		<comments>http://infiniteammo.ca/blog/a-slice-of-c4ke/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 04:29:39 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[GammaIV]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=2000</guid>
		<description><![CDATA[My Gamma entry this year is called C4Ke. Here&#8217;s a sneak peak! What is Gamma? Gamma is a game party/show that features about 5-7 different games each year. The theme is different every time. Last year&#8217;s was games that use stereoscopic 3D, which gave birth to Paper Moon. The year before that was games that [...]]]></description>
			<content:encoded><![CDATA[<p>My <a href="http://kokoromi.org/gamma4">Gamma</a> entry this year is called C4Ke. Here&#8217;s a sneak peak!</p>
<p><img src="/public/blog/C4Ke-preview.png"></p>
<p><strong>What is Gamma?</strong></p>
<p>Gamma is a game party/show that features about 5-7 different games each year. The theme is different every time. Last year&#8217;s was games that use stereoscopic 3D, which gave birth to <a href="http://infiniteammo.ca/games">Paper Moon</a>. The year before that was games that use a resolution of 256&#215;256 or lower, which gave birth to <a href="http://www.youtube.com/watch?v=fNHQtPQJw7M">Célu</a>.</p>
<p>This year&#8217;s theme is 1-button games, but you can have up to 4 players.</p>
<p>Tons of people are entering this year &#8211; it&#8217;ll be interesting to see what comes out of it. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>UPDATE: There are 154 entries this year!</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Bits &amp; Blots</title>
		<link>http://infiniteammo.ca/blog/bits-blots/</link>
		<comments>http://infiniteammo.ca/blog/bits-blots/#comments</comments>
		<pubDate>Sat, 14 Mar 2009 10:27:26 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Heroes and Villains]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=742</guid>
		<description><![CDATA[Adam-art-Friday ended with some new, fresh, baby-bottom background buildings. Originally Chris&#8217; idea, Adam fleshed it out and made it HAPPEN. He also replaced the backdrop image with more sexy! In other news, our very own Ian Holowka has been working on music for H+V. But so has our very own Christopher Lobay. Recently Chris and [...]]]></description>
			<content:encoded><![CDATA[<p>Adam-art-Friday ended with some new, fresh, baby-bottom background buildings. Originally Chris&#8217; idea, Adam fleshed it out and made it HAPPEN. He also replaced the backdrop image with more sexy!</p>
<p><img src="/public/blog/h+v-screen-0005.jpg"></p>
<p>In other news, <em>our very own</em> <strong>Ian Holowka</strong> has been working on music for H+V. But so has <em>our very own</em> <strong>Christopher Lobay</strong>. Recently Chris and Ian collaborated on the same track. For your development-blog-following enjoyment, I&#8217;ve included both versions so you can get a sense of how the track&#8230; <strong><em>changed</em></strong>.</p>
<p class="dlmp3"><span class="mp3"><strong>MP3 Download &rarr; </strong><a href="http://infiniteammo.ca/public/audio/ninjaattack.mp3">Ninja Attack (Ian)</a></span></p>
<p class="dlmp3"><span class="mp3"><strong>MP3 Download &rarr; </strong><a href="http://infiniteammo.ca/public/audio/ninjaattack_cversion.mp3">Ninja Attack (Chris)</a></span></p>
<p>In sad news, we&#8217;ve exceeded the iPhone&#8217;s feeble memory barrier with all our wonderful <a href="http://infiniteammo.ca/blog/hv-voice-acting/">sounds that we recorded last weekend</a>. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  The result of our efforts are random crashing and rampant frustration. The solution: remove and compress?</p>
]]></content:encoded>
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		<slash:comments>14</slash:comments>
<enclosure url="http://infiniteammo.ca/public/audio/ninjaattack.mp3" length="786250" type="audio/mpeg" />
<enclosure url="http://infiniteammo.ca/public/audio/ninjaattack_cversion.mp3" length="4383624" type="audio/mpeg" />
		</item>
		<item>
		<title>New Physics + Textures, Oh My!</title>
		<link>http://infiniteammo.ca/blog/new-physics-textures-oh-my/</link>
		<comments>http://infiniteammo.ca/blog/new-physics-textures-oh-my/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 16:09:57 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Heroes and Villains]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=691</guid>
		<description><![CDATA[City Edict #151.B Under the &#8220;Infinite Expansion Act&#8221; of 2023, property may be demolished and reconstructed at any time for efficiency purposes. When you hear the construction bell, please evacuate the area promptly and without commotion &#8211; worker bots will be entering to rezone the surrounding area within 15 minutes. Thank you for your cooperation.]]></description>
			<content:encoded><![CDATA[<p><img src="/public/blog/h+v-screen-0002.jpg"></p>
<p><strong>City Edict #151.B</strong><br />
Under the &#8220;Infinite Expansion Act&#8221; of 2023, property may be demolished and reconstructed at any time for efficiency purposes. When you hear the construction bell, please evacuate the area promptly and without commotion &#8211; worker bots will be entering to rezone the surrounding area within 15 minutes.</p>
<p><img src="/public/blog/h+v-screen-0004.jpg"></p>
<p>Thank you for your cooperation.</p>
<p><img src="/public/blog/h+v-screen-0003.jpg"></p>
]]></content:encoded>
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		<slash:comments>14</slash:comments>
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		<item>
		<title>Sexy Incinerator</title>
		<link>http://infiniteammo.ca/blog/sexy-incinerator/</link>
		<comments>http://infiniteammo.ca/blog/sexy-incinerator/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 20:26:34 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Heroes and Villains]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=664</guid>
		<description><![CDATA[City Edict #495.D Dispose of any waste in the conveniently placed incinerators. [Incinitron 5000 series] Protect the environment and keep trash off our streets! Refusal to comply is punishable by the death penalty. Keep it Clean!]]></description>
			<content:encoded><![CDATA[<p><strong>City Edict #495.D</strong><br />
Dispose of any waste in the conveniently placed incinerators. [Incinitron 5000 series] Protect the environment and keep trash off our streets! Refusal to comply is punishable by the death penalty.</p>
<p><img src="/public/blog/h+v-incinerator-01.jpg" alt="Heroes and Villains" /></p>
<p><img src="/public/blog/h+v-incinerator-02.jpg" alt="Heroes and Villains" /></p>
<p>Keep it <em>Clean</em>!</p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
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		<item>
		<title>Caught in the Act</title>
		<link>http://infiniteammo.ca/blog/caught-in-the-act/</link>
		<comments>http://infiniteammo.ca/blog/caught-in-the-act/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 22:40:20 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Heroes and Villains]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[time lapse]]></category>
		<category><![CDATA[video blog]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=625</guid>
		<description><![CDATA[For our latest video blog, Clemens put together a video of his animation process for Heroes and Villains. Check it out! [Vimeo 3301052] Also &#8211; here&#8217;s some new background art from Adam, featuring a more futuristic part of The City:]]></description>
			<content:encoded><![CDATA[<p>For our latest video blog, Clemens put together a video of his animation process for Heroes and Villains. Check it out!</p>
<div class="vimeo">[Vimeo 3301052]</div>
<p><img src="/public/blog/civ_med02.gif"></p>
<p>Also &#8211; here&#8217;s some new background art from Adam, featuring a more futuristic part of The City:</p>
<p><img src="/public/blog/adam-scene-0003.png"></p>
]]></content:encoded>
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		<slash:comments>14</slash:comments>
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		<item>
		<title>H+V: Animation</title>
		<link>http://infiniteammo.ca/blog/hv-animation/</link>
		<comments>http://infiniteammo.ca/blog/hv-animation/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 02:23:50 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Heroes and Villains]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=540</guid>
		<description><![CDATA[A few people complained about the lack of animation in our alpha prototype video. The main reason there wasn&#8217;t animation? Because we just hadn&#8217;t made it yet! :] Today, Clemens started to break into animation and managed to get through a bunch of really nice looking WIPs done. Clemens also busted out some concept art [...]]]></description>
			<content:encoded><![CDATA[<p>A few people complained about the lack of animation in our alpha prototype video.</p>
<p><img style="border: 0px initial initial;" src="/public/blog/civ_old01_walk.gif" alt="Old Man Walk Cycler" /></p>
<p>The main reason there wasn&#8217;t animation? Because we just hadn&#8217;t made it yet! :]</p>
<p><img style="border: 0px initial initial;" src="/public/blog/civ_old02_walk.gif" alt="Old Woman Walk Cycle" /></p>
<p>Today, Clemens started to break into animation and managed to get through a bunch of really nice looking WIPs done.</p>
<p><img src="/public/blog/heartbreak_cast.gif" alt="Heartbreak Uses Her Power" /></p>
<p>Clemens also busted out some concept art for more innocent civilians:<br />
(some inspired by blog comments)</p>
<p><img src="/public/blog/civilians-1.jpg" alt="H+V Civies" /></p>
<p>How many of these will make it to the game? That&#8217;s totally unknown at this point. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><img src="/public/blog/h+v-city-0001.jpg" alt="H+V City 0001" /></p>
<p>Meanwhile, Adam conjured up some more background graphics for the city. Later today we decided that we want to take the city&#8217;s look in a more futuristic direction, so the final look will likely be a sexy combination of old and new. (as if the new technology was built on top of older infrastructure) This&#8217;ll be a really cool way to give the city some implied backstory.</p>
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		<slash:comments>14</slash:comments>
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		<title>H+V: Alpha Milestone Video</title>
		<link>http://infiniteammo.ca/blog/hv-alpha-milestone-video/</link>
		<comments>http://infiniteammo.ca/blog/hv-alpha-milestone-video/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 09:49:58 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Heroes and Villains]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[video blog]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=522</guid>
		<description><![CDATA[If you folks have been keeping up, you&#8217;ll remember that we completed an alpha prototype milestone on Monday for our iPhone/iPodTouch game &#8220;Heroes and Villains&#8221;. We made an internal video to highlight the features in the game. We Intended to keep it internal, but I figured it would be fun to share it with you [...]]]></description>
			<content:encoded><![CDATA[<p>If you folks have been keeping up, you&#8217;ll remember that we completed an alpha prototype milestone on Monday for our iPhone/iPodTouch game &#8220;Heroes and Villains&#8221;. We made an internal video to highlight the features in the game. We Intended to keep it internal, but I figured it would be fun to share it with you here to get some more feedback and to show you guys a bit of what the gameplay is going to be like.</p>
<p>Disclaimer: Keep in mind this is still an early version of the game. A lot of the art is temporary, and everything in the game is going to be tuned up by the time we release it.</p>
<div class="vimeo">[Vimeo 3153750]</div>
<p>The levels and core gameplay were designed by Ian. (my bro!)</p>
<p>We haven&#8217;t been afraid to show H+V with its &#8220;pants down&#8221;, so to speak. Its interesting to see how a game goes through different stages during its development &#8211; things tend to change very quickly. To whit, here is a screen cap with the graphics test level textured a step further:</p>
<p><a href="http://www.flickr.com/photos/infiniteammo/3270942239/" title="H+V Graphics Test Level by Infinite Ammo, on Flickr"><img src="http://farm4.static.flickr.com/3451/3270942239_acdf929157.jpg" width="500" height="335" alt="H+V Graphics Test Level" /></a></p>
<p>As always, let us know what you think in the comments. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<slash:comments>27</slash:comments>
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		<title>Screenshots + Artists + Drama</title>
		<link>http://infiniteammo.ca/blog/screenshots-artists-drama/</link>
		<comments>http://infiniteammo.ca/blog/screenshots-artists-drama/#comments</comments>
		<pubDate>Sat, 07 Feb 2009 12:12:08 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Bitter Game Developer Hints]]></category>
		<category><![CDATA[GDC2009]]></category>
		<category><![CDATA[Heroes and Villains]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=375</guid>
		<description><![CDATA[We&#8217;ve switched up the art team on H+V! Now we&#8217;re collaborating with Clemens Scott and Adam Saltsman. If you&#8217;ve been keeping score, you&#8217;ll remember that Adam did 90% of the art for Paper Moon. I tapped Clemens Scott to help out with the game after seeing his awesome work on the TIGSource community project Indie [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve switched up the art team on H+V! Now we&#8217;re collaborating with Clemens Scott and Adam Saltsman. If you&#8217;ve been keeping score, you&#8217;ll remember that Adam did 90% of the art for <a href="http://infiniteammo.ca/games/">Paper Moon</a>. I tapped Clemens Scott to help out with the game after seeing his awesome work on the TIGSource community project <a href="http://forums.tigsource.com/index.php?topic=2314.0">Indie Brawl</a>. Their passion for the game and the joy they find in their work makes H+V a fun project to work on &#8211; even though I&#8217;ve been crunching pretty hard on it lately.</p>
<p><img src="/public/blog/heroes_villains_clemens.jpg"></p>
<p>The game runs really well on the iPhone hardware. Here&#8217;s a shot of the current build running on my iPod Touch:</p>
<p><a href="http://www.flickr.com/photos/infiniteammo/3259431471/" title="Heroes and Villains on iPod Touch: 3D World Map by Infinite Ammo, on Flickr"><img src="http://farm4.static.flickr.com/3311/3259431471_49cde15ee8.jpg" width="500" height="375" alt="Heroes and Villains on iPod Touch: 3D World Map" /></a></p>
<p>Clemens is tackling characters and animation, Adam is doing up the 3D backgrounds, Ian is developing levels, Chris is creating UI visuals and I&#8217;m programming whatever&#8217;s needed to support all of that. Chris, Ian and I are also starting to work on some sweet beats.</p>
<p><a href="http://www.flickr.com/photos/infiniteammo/3259513247/" title="Heroes and Villains: Hero Dock by Infinite Ammo, on Flickr"><img src="http://farm4.static.flickr.com/3256/3259513247_bdb545cff7.jpg" width="500" height="375" alt="Heroes and Villains: Hero Dock" /></a></p>
<p>In other news, we bought plane tickets for GDC! We&#8217;re going to be part of a booth called &#8220;Game On Manitoba&#8221;. If you&#8217;re heading down to GDC, be sure to stop by. We&#8217;ll be demoing Paper Moon and Heroes and Villains &#8211; and we&#8217;ll be handing out some cool swag. We always love meeting and chatting with folks about what we do.</p>
<p>Life has been pretty hectic lately. Chris and I signed the Infinite Ammo incorporation papers amid some drama. Fortunately, I&#8217;m scheduled to do a talk at the Independent Game Summit about game development frustrations and hurdles. (with my good friend <a href="https://www.cmpevents.com/GD09/a.asp?option=G&#038;V=3&#038;id=612431">Tommy Refenes</a>, no less) I have some good data to share that will help out other aspiring indie developers.</p>
<p>My game development past before creating <a href="http://www.bit-blot.com/aquaria/">Aquaria</a> was not a smooth ride. I worked hard for a lot of projects that didn&#8217;t end up going anywhere. For some reason I kept trying, and managed to release something that was <a href="http://derekyu.com">ours</a> and that some <a href="http://www.bit-blot.com/aquaria/press.html">people</a> <a href="http://www.bit-blot.com/aquaria/community.html">love</a>. Based on those combined experiences, and as a build up to the epic IGS talk with Tommy, I&#8217;m starting a new blog series called &#8220;Bittter Game Developer Hints&#8221;. I love game development, but sometimes it can be a total bitch &#8211; and these hints should serve as helpful warnings to idealists striving to get into the field. Imagine me: scraggly facial hair, eyepatch, cursing, with Canadian whisky in hand &#8211; while you enjoy these tasty nuggets of hard-earned wisdom.</p>
<p><center><a href="http://www.flickr.com/photos/infiniteammo/3259493197/" title="The Bitter Game Developer by Infinite Ammo, on Flickr"><img src="http://farm4.static.flickr.com/3475/3259493197_e99198c575_o.jpg" width="500" height="262" alt="The Bitter Game Developer" /></a></center></p>
<p><strong>Bitter Game Developer Hint #1:<br />Vet potential collaborators extensively before you grant them big responsibility:<br />Intent doesn&#8217;t herald results.</strong></p>
<p>Let&#8217;s follow that up with&#8230;</p>
<p><strong>Bitter Game Developer Hint #2:<br />Failure is about growing. Take the lessons you can and move on to greener pastures.</strong></p>
<p>While we&#8217;re on a roll&#8230;</p>
<p><strong>Bitter Game Developer Hint #3:<br />Painful change is a catalyst for beautiful art.</strong></p>
<p>Heroes and Villains&#8217; deadline is GDC, so we&#8217;re going to be crunching on that for the next while. Our Alpha Milestone deadline is Monday, and its going to be awesome.</p>
<p>Wish us luck! <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><a href="http://cscott.at/">Clemens Scott&#8217; Site</a><br />
<a href="http://adamatomic.com/">Adam Saltsman&#8217;s Site</a></p>
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		<slash:comments>9</slash:comments>
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		<title>Heroes and Progress</title>
		<link>http://infiniteammo.ca/blog/heroes-and-progress/</link>
		<comments>http://infiniteammo.ca/blog/heroes-and-progress/#comments</comments>
		<pubDate>Sun, 18 Jan 2009 14:57:08 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[Heroes and Villains]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=328</guid>
		<description><![CDATA[Yes, we have a shiny new site! At the same time we&#8217;re pushing ahead with our iPhone game: &#8220;Heroes and Villains&#8221;. The art style and game design continue to evolve as we port our prototype to the iPhone hardware. Katie&#8217;s been redesigning the art so it&#8217;ll look great on the small resolution and Ian has [...]]]></description>
			<content:encoded><![CDATA[<p>Yes, we have a <a href="http://infiniteammo.ca/blog/new-website/">shiny new site</a>! At the same time we&#8217;re pushing ahead with our iPhone game:<br />
&#8220;Heroes and Villains&#8221;.</p>
<p><img src="/public/blog/h+v-charconcepts-bw.gif" alt="Heroes and Villains B&#038;W Character Concepts"></p>
<p>The art style and game design continue to evolve as we port our prototype to the iPhone hardware. Katie&#8217;s been redesigning the art so it&#8217;ll look great on the small resolution and Ian has been redesigning the gameplay so that it will play well on the limited hardware and make full use of the &#8216;Phone&#8217;s unique input methods. Here&#8217;s a screenshot of a basic test running my ol&#8217; iPod Touch:</p>
<p><img src="/public/blog/h+v-protoiphone-0001.jpg" alt="Heroes and Villains iPhone Prototype"></p>
<p>Will the final game actually look anything like this? That&#8217;s a very good question, and we won&#8217;t know the answer to that for a while! <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<slash:comments>18</slash:comments>
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		<title>Heroes and Crunchtime</title>
		<link>http://infiniteammo.ca/blog/heroes-and-crunchtime/</link>
		<comments>http://infiniteammo.ca/blog/heroes-and-crunchtime/#comments</comments>
		<pubDate>Thu, 18 Dec 2008 00:30:23 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Heroes and Villains]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[video blog]]></category>

		<guid isPermaLink="false">http://stage.infiniteammo.ca/?p=157</guid>
		<description><![CDATA[Here&#8217;s the latest screenshot from our progress on Heroes and Villains! Chris and I teamed up to put this together. I did some quick &#8216;n dirty 3d modelling, and Chris setup the scene with me and made some textures and particles. It was intense, because we were trying to finish for a deadline while I [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the latest screenshot from our progress on Heroes and Villains!</p>
<p><img src="http://infiniteammo.ca/public/blog/h+v-0002.jpg" alt="Heroes and Villains" /></p>
<p>Chris and I teamed up to put this together. I did some quick &#8216;n dirty 3d modelling, and Chris setup the scene with me and made some textures and particles. It was intense, because we were trying to finish for a deadline while I was busy with a bunch of Aquaria work! This probably doesn&#8217;t represent the final game&#8217;s style exactly, but it was still fun to put it together as a milestone.</p>
<p>Meanwhile, Ian was working on gameplay and our first prototype level. Things are progressing pretty quickly, even though we&#8217;re all insanely busy.</p>
<p>A big thanks goes out to <a href="http://adamatomic.com/">Adam Saltsman</a> who helped us plan out the best shot we could make based on the very limited assets that we had available. (Katie is lost at sea again)</p>
<p>P.S. There was a new video blog, but it ended up on the <a href="http://www.bit-blot.com/?p=191">bit-blot</a> site. You can <a href="http://vimeo.com/2541156?pg=embed&#038;sec=2541156!">check it out here</a>.</p>
<p>As always, your feedback and critique is welcome and appreciated. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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