In today’s tutorial, I talk about how to do basic collision detection in Unity3D. I also talk about messaging, getting more into code organization. Flashbang Studios have written a great messaging library that extends Unity’s core messaging functionality – making life easier for everyone.
If you have trouble following any part of the tutorial, or if you’d wish I’d elaborate on certain subjects; let me know in the comments. If there are enough requests for certain topics, I’ll spin them off into separate tutorials.
IA’s Unity Tutorial Series continues with a game called “Schpooter!” This is a simple side-scrolling space shooter example, but it has been built to demonstrate a few different ways of using Unity.
Part 1 is an introduction to how the project file is set up.
In part 2 we’ll dive into how the scripts work! If you have any questions or comments, please leave them here or on YouTube.
If you find these tutorials useful, send the link to others that you think would be interested. Thanks!
So I just sat down and recorded an impromptu Unity3D introduction tutorial. Its a bit all over the place (I didn’t plan it out), but hopefully some of you will find it useful.
Unity3D is a game engine that you can try out for free, for both PC and Mac. Download it at unity3d.com.
It was used to create Paper Moon, Heroes + Villains and we’re also using it for Marian.