Here’s a new teaser video for our IGF entry “Alone”:
We’ve also launched a new blog specifically for following progress and sharing tutorials about “Alone.”
Here’s a new teaser video for our IGF entry “Alone”:
We’ve also launched a new blog specifically for following progress and sharing tutorials about “Alone.”
A child wakes up.
Listens for a whisper, a sigh, a cough, a cry.
The child is alone.
Only the scuttling of tiny limbs, the distant creak of wood.
The child puts on a mask.
A face to hide behind, a name for the nameless.
The child steps blinking into the empty house.
The soft padding of slippered feet and the bounce of a ball.
Companion to naught but the creatures that inhabit the night.
There are faint breaths seeping in through the walls
A pale rustle of life echoing from beyond
Where have they gone?
The child descends into the dark
I’m working on a new game with Frederico Machuca, a talented 3D artist from Brazil. It is an adventure game that integrates many different elements into an atmospheric experience accessible to all ages.
We’ve just submitted our game to the IGF. In fact, we’re still frantically working on improving it as you read this!
This game will also be a vehicle for creating a new series of Unity tutorials. “Alone” mixes together a lot of different gameplay mechanics, so it’s a great way to demonstrate Unity’s diversity and potential.
Working with Frederico has been a lot of fun so far, and hopefully we’ll be updating you with more information in the months to come.
Special thanks to everyone who has been helping us test the game and improve it in many ways during our insane crunch:
Chrissy Chubala
Adam Saltsman
Marlon Wiebe
Tom Rab
Noel Berry
Kyle Pulver
Joel Forest
Kert Gartner
Greg, Deb and Eileen Holowka
Howdy, I’ve decided to “reboot” my Unity tutorial series, with a look at the newest version of Unity: 3.0, beta 7.
Note: You can get access to the Unity 3.0 beta at the Unity website, if you preorder.
From here on, I’m going to diverge the tutorials into two separate streams:
N00b Series One will be for complete n00bs. It will attempt to explain scripting in a way that people who have never done any programming will hopefully understand. The end goal of the n00b series will be to build a really basic platformer.
Intermediate Series The other will go into more advanced topics, for those who already get the basics of scripting. These topics will include physics gameplay, 2D layering, connecting to online services, etc.
Requests Let me know if there are topics you’d like me to cover.
Thanks for watching, and enjoy!
Following up on my last video on Unity’s built-in 2D GUI functions, we dive into 3D menus. We also cover the amazing (free) iTween library.
Today’s Unity tutorial covers the basics of Unity’s built-in GUI system.
You might think today’s tutorial would be this – but you’d be wrong… :O
I decided to release the Unity project files for my GammaIV entry “C4Ke” – its a 4-player, 1-button game that uses a minimalist visual style, physics and a few other tricks.
First, a video overview of how the project basics:
You can download all the source files here: C4Ke.Project.2010.04.03.zip
Part 1 | Part 2 | Part 3 | Part 4
If you run into any problems or have any questions, let me know ~ Enjoy.