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	<title>Infinite Ammo &#187; video blog</title>
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	<link>http://infiniteammo.ca</link>
	<description>Indie Game Devs from Winnipeg, Canada</description>
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		<title>Canabalt: 2 Player! Winnitron Exclusive</title>
		<link>http://infiniteammo.ca/blog/canabalt-2-player-winnitron-exclusive/</link>
		<comments>http://infiniteammo.ca/blog/canabalt-2-player-winnitron-exclusive/#comments</comments>
		<pubDate>Sat, 04 Dec 2010 15:06:18 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[canabalt]]></category>
		<category><![CDATA[video blog]]></category>
		<category><![CDATA[winnipeg]]></category>
		<category><![CDATA[Winnitron]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=2739</guid>
		<description><![CDATA[Adam &#8220;Atomic&#8221; Saltsman put together a new version of Canabalt for the Winnitron &#8211; one that lets you run 2 players at the same time! And Kert Gartner made this fantastic trailer for it: The Winnitron 1000 is a refurbished 80&#8242;s arcade machine that plays brand new games created by independent developers. The machine will [...]]]></description>
			<content:encoded><![CDATA[<p>Adam &#8220;Atomic&#8221; Saltsman put together a new version of Canabalt for the Winnitron &#8211; one that lets you run 2 players at the same time! <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  And Kert Gartner made this fantastic trailer for it:</p>
<p><center><iframe src="http://player.vimeo.com/video/17462036?color=ae1c42" width="550" height="234" frameborder="0"></iframe></center></p>
<p>The Winnitron 1000 is a refurbished 80&#8242;s arcade machine that plays brand new games created by independent developers. The machine will be travelling to different locations in the city of Winnipeg and beyond. Want to get YOUR game on the WINNITRON? Email Winnitron@InfiniteAmmo.ca!</p>
<p>Where can you find the Winnitron? If you&#8217;re in Winnipeg, come by <a href="http://www.google.ca/maps?f=q&#038;source=s_q&#038;hl=en&#038;geocode=&#038;q=lo+pub+winnipeg&#038;sll=49.891235,-97.15369&#038;sspn=44.124301,98.085938&#038;ie=UTF8&#038;hq=lo+pub&#038;hnear=Winnipeg,+Division+No.+11,+Manitoba&#038;z=15&#038;iwloc=A">the Lo Pub</a> at 9pm tonight for &#8220;<a href="http://www.facebook.com/event.php?eid=164783156882328">Data Dance</a>&#8221; &#8211; a chip tune party and pop-up arcade! (What&#8217;s a pop-up arcade? I have no effing idea, so come by and find out&#8230;) The Winnitron will be there among arcade classics and other new games by local developers.</p>
<p><center><iframe src="http://www.facebook.com/plugins/likebox.php?href=http%3A%2F%2Fwww.facebook.com%2Fpages%2FThe-Winnitron-Indie-Arcade-Machine%2F145628092146616&amp;width=520&amp;connections=9&amp;stream=false&amp;header=false&amp;height=200" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width:520px; height:200px;" allowTransparency="true"></iframe></center></p>
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		<slash:comments>15</slash:comments>
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		<title>TIGJam: Winnipeg Retrospective</title>
		<link>http://infiniteammo.ca/blog/tigjam-winnipeg-retrospective/</link>
		<comments>http://infiniteammo.ca/blog/tigjam-winnipeg-retrospective/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 07:35:24 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[TIGJam]]></category>
		<category><![CDATA[video blog]]></category>
		<category><![CDATA[winnipeg]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=2381</guid>
		<description><![CDATA[TIGJam: Winnipeg turned out to be better than I was hoping for! And James and Lisanne over at IndieGameTheMovie.com put together a very sweet video about what went on there: It&#8217;s kind of hard to describe game jams to non-game developers&#8230; The most immediate metaphor might be imagining that developers are like musicians, getting together [...]]]></description>
			<content:encoded><![CDATA[<p>TIGJam: Winnipeg turned out to be better than I was hoping for! <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  And James and Lisanne over at <a href="http://www.indiegamethemovie.com">IndieGameTheMovie.com</a> put together a very sweet video about what went on there:</p>
<p><center><object width="491" height="276"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=12479518&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ae1c42&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=12479518&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ae1c42&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="491" height="276"></embed></object></center></p>
<p>It&#8217;s kind of hard to describe game jams to non-game developers&#8230; The most immediate metaphor might be imagining that developers are like musicians, getting together to jam out on their instruments &#8211; playing whatever feels good in the moment. Through this kind of free experimentation, cool new ideas often emerge.</p>
<p>But it&#8217;s not just about making stuff, it&#8217;s also about creative and funny people getting together to enjoy each other&#8217;s company. Since there are no real rules or restrictions forced onto the event, it tends to flow along naturally based on who shows up and what they&#8217;re interested in. Oddly enough, this lack of formal structure makes for a more exciting and fun learning experience than most heavily organized game conferences I&#8217;ve been to.</p>
<p>This particular TIGJam had an extra emotional punch for me, as it gave me a great excuse to have a lot of my indie game developer friends from out of town visit Winnipeg.</p>
<p>For me, growing up in Winnipeg was a pretty depressing experience from a game development perspective. I would have loved to find <em>anyone</em> in town who could have taught me how to start making a game, or indeed anyone to share the experience of game development with in general. I remember on two occasions registering for local gamedev courses, only to find out they&#8217;d been canceled due to lack of interest a few weeks later. Since this was before the internet was a prominent source of information, I&#8217;d end up making regular trips to the downtown library in hopes of finding a new game development or programming book to inspire me. My family and friends had no idea why I was so obsessed with making games. They didn&#8217;t believe that there&#8217;d be any way to make a job out of it. In highschool, my dad tried to find me a job that would have <em>some</em> relationship to computer programming &#8211; the only thing he could find was a soul-crushing data entry position. This bleak lack of community was part of what factored into my willingness to leave Winnipeg when I was 19.</p>
<p>So finally getting to the point where I could see some of my best friends and fellow game developers walking through the core of this messed up city was overwhelming for me. It felt like two worlds colliding.</p>
<p>But the moment that made all the planning (btw, Chrissy did a lot of the planning ^_^ ) worthwhile for me was seeing Chevy Ray, developer of the Flash Punk game library, helping out 17 year old, Winnipeg native Noel Berry with his game. Just a few days ago, a trailer for Noel&#8217;s game was featured on IndieGames.com. The fact that Noel is already linked into this community of developers makes me feel really happy for the future of game development in our city.</p>
<p>&#8211;</p>
<p>I think that TIGJams only really work because of two key ideas: <strong>Diversity</strong> and <strong>Respect</strong>.</p>
<p>Diversity is a word that feels kinda gross, because it&#8217;s been overused in many cases. It&#8217;s a shame, because the indie scene really does harbour a diverse collection of individuals who create very diverse output. The fact that everyone has their own ideas and wants to pursue them, ensures that we&#8217;re not going to be ripping off each other&#8217;s game ideas or trying to compete in the exact same space. It also means that we&#8217;re self-motivated; we want to see our own unique ideas come to fruition. Nobody has to go around at a TIGJam getting people riled up and ready to work &#8211; everyone brings their <em>own</em> work ethic with them.</p>
<p>Respect is something that&#8217;s hard to come by, and it&#8217;s incredibly valuable. Without a mutually understood respect for the work of others, I don&#8217;t think TIGJams would have as much cheerful energy as they do. This is what balances out the self-motivation to pursue one&#8217;s own ideas &#8211; the interest in what everyone else is up to. It&#8217;s also what leads to the transferring of skills and sharing of valuable knowledge that make jams a great place to upgrade your abilities. A capacity to see other people&#8217;s perspectives and the open-mindedness to realize that there might be other, better ways of doing things than one&#8217;s own are key to making these events work.</p>
<p>Thanks to everyone who showed up! And a big, big thank you with hugs &#8216;n kisses to Louie Ghiz and Kevin Hnatiuk of <a href="http://newmediamanitoba.com">New Media Manitoba</a> &#8211; and Ryan Fitzgerald of <a href="http://fortunecatgames.ca">Fortune Cat Games Studio</a> for providing food, space and funding for the jam. I hope we get to do it again sometime! <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<slash:comments>13</slash:comments>
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		<title>Pecha Kucha!</title>
		<link>http://infiniteammo.ca/blog/pecha-kucha/</link>
		<comments>http://infiniteammo.ca/blog/pecha-kucha/#comments</comments>
		<pubDate>Sat, 29 May 2010 16:49:51 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[talks]]></category>
		<category><![CDATA[video blog]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=2345</guid>
		<description><![CDATA[Pecha Kucha is a talk format with pretty intense restrictions: each speaker must design exactly 20 sides, and each slide is shown for exactly 20 seconds. The presenter has no control over the timing of the slides; practice is key. A couple weeks go I spoke at PK Winnipeg, and the good folks behind Indie [...]]]></description>
			<content:encoded><![CDATA[<p>Pecha Kucha is a talk format with pretty intense restrictions: each speaker must design exactly 20 sides, and each slide is shown for exactly 20 seconds. The presenter has no control over the timing of the slides; practice is key. A couple weeks go I spoke at PK Winnipeg, and the good folks behind <a href="http://www.indiegamethemovie.com">Indie Game: The Movie</a> recorded it. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><center><object width="510" height="287"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=12132894&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=12132894&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="510" height="287"></embed></object>
<p><a href="http://vimeo.com/12132894">Alec Holowka Talks at Pecha Kucha</a> from <a href="http://vimeo.com/indiegame">IndieGame:  The Movie</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center></p>
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		<slash:comments>4</slash:comments>
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		<title>Marian Mondays: Holistic Design</title>
		<link>http://infiniteammo.ca/blog/marian-mondays-holistic-design/</link>
		<comments>http://infiniteammo.ca/blog/marian-mondays-holistic-design/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 05:35:32 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Marian]]></category>
		<category><![CDATA[MarianMondays]]></category>
		<category><![CDATA[video blog]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=2169</guid>
		<description><![CDATA[Game/music reporter extraordinaire Jeriaska posted a video of my Independent Game Summit talk on IndieGames.com. This is the first time any of my talks have slipped from the grip of the GDC lawyers to reach the public. Full Article This talk relates to Marian in a couple ways: First there are a couple examples that [...]]]></description>
			<content:encoded><![CDATA[<p>Game/music reporter extraordinaire Jeriaska posted a video of my Independent Game Summit talk on IndieGames.com. This is the first time any of my talks have slipped from the grip of the GDC lawyers to reach the public. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><center><object width="491" height="276"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10591133&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ae1c42&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=10591133&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ae1c42&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="491" height="276"></embed></object></center></p>
<p><a href="http://www.indiegames.com/blog/2010/04/gdc_video_alec_holowka_on_holi.html">Full Article</a></p>
<p>This talk relates to Marian in a couple ways: First there are a couple examples that reference experiences developing Marian, and secondly the entire development process of Marian is inspired by ideas of &#8220;storytelling&#8221; and holistic design.</p>
<p>This talk is actually a slimmed down version of one I gave back in September at Austin GDC. Originally this version was going to be just as long, but whoever organizes things over in GDC land ended up turning my slot into a 3-way talk with Adam Saltsman and Andy Schatz. Originally going to be an hour, it was cut to half an hour, then we were told it was going to be bumped up to 45 minutes at the last minute&#8230; When we finally delivered the talk, expecting it to be a 45 minute slot, we only ended up with about 35 minutes &#8211; unfortunately losing the end of our talk.</p>
<p>We were each going to wrap up our respective sections with a final message, and I think it&#8217;s a shame that we didn&#8217;t get the opportunity to do so&#8230; I&#8217;d like to post a rough paraphrasing of my coda here:</p>
<blockquote><p>&#8220;Games are a vast, unexplored space &#8211; and this means not a single one of us knows all the right answers on design.<br />
Find your <em>own</em> voice, explore your <em>own</em> creative process.<br />
If it happens to be completely different than mine or Adam&#8217;s or Andy&#8217;s&#8230; or anyone else&#8217;s &#8211; that&#8217;s awesome. Experiencing vivid and diverse points of view is a beautiful thing.<br />
I look forward to seeing what you all come up with!&#8221;</p></blockquote>
<p>I&#8217;m really grateful to be in a position where I have the freedom to work on the projects that I want to &#8211; using the methods that I find most valuable. I also can&#8217;t wait til all you folks get to play the results! <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  (hint: it&#8217;ll be quite a while yet)</p>
<p><a href="http://infiniteammo.ca/blog/marian-mondays-high-def/">Previously&#8230;</a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Tutorial Saturday: How to Make a C4Ke!</title>
		<link>http://infiniteammo.ca/blog/tutorial-saturday-c4ke/</link>
		<comments>http://infiniteammo.ca/blog/tutorial-saturday-c4ke/#comments</comments>
		<pubDate>Sat, 03 Apr 2010 18:12:09 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[GammaIV]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[video blog]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=2157</guid>
		<description><![CDATA[You might think today&#8217;s tutorial would be this &#8211; but you&#8217;d be wrong&#8230; :O I decided to release the Unity project files for my GammaIV entry &#8220;C4Ke&#8221; &#8211; its a 4-player, 1-button game that uses a minimalist visual style, physics and a few other tricks. First, a video overview of how the project basics: You [...]]]></description>
			<content:encoded><![CDATA[<p>You might think today&#8217;s tutorial would be <a href="http://www.youtube.com/watch?v=1lqfQi7146U">this</a> &#8211; but you&#8217;d be wrong&#8230; :O</p>
<p>I decided to release the Unity project files for my GammaIV entry &#8220;C4Ke&#8221; &#8211; its a 4-player, 1-button game that uses a minimalist visual style, physics and a few other tricks.</p>
<p>First, a video overview of how the project basics:</p>
<p><center><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/OXSDts9LZlI&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/OXSDts9LZlI&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></center></p>
<p>You can download all the source files here: <a href="http://infiniteammo.ca/C4Ke/C4Ke.Project.2010.04.03.zip">C4Ke.Project.2010.04.03.zip </a></p>
<p><a href="http://www.youtube.com/watch?v=OXSDts9LZlI">Part 1</a> | <a href="http://www.youtube.com/watch?v=YX-2powl7JM">Part 2</a> | <a href="http://www.youtube.com/watch?v=gtk_r0_8yqU">Part 3</a> | <a href="http://www.youtube.com/watch?v=lakBijB3gW8">Part 4</a></p>
<p>If you run into any problems or have any questions, let me know ~ Enjoy. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<slash:comments>4</slash:comments>
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		<title>Marian Mondays: Animation Party</title>
		<link>http://infiniteammo.ca/blog/marian-mondays-animation-party/</link>
		<comments>http://infiniteammo.ca/blog/marian-mondays-animation-party/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 05:45:13 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Marian]]></category>
		<category><![CDATA[MarianMondays]]></category>
		<category><![CDATA[video blog]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=1993</guid>
		<description><![CDATA[Howdy! This update about our upcoming game Marian made it in just under the wire today. Last week, a number of us got together last week to work on improving the animations in the game. Here&#8217;s a brief window into the discussion about Marian&#8217;s run cycle: In case you&#8217;re wondering, our animator is Winnipeger Liem [...]]]></description>
			<content:encoded><![CDATA[<p>Howdy! This update about our upcoming game <a href="http://infiniteammo.ca/games">Marian</a> made it in just under the wire today. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Last week, a number of us got together last week to work on improving the animations in the game. Here&#8217;s a brief window into the discussion about Marian&#8217;s run cycle:</p>
<p><center><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/Y2o684Y7cqE&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Y2o684Y7cqE&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></center></p>
<p>In case you&#8217;re wondering, our animator is Winnipeger <a href="http://pixelreborn.com/">Liem Nguyen</a>.</p>
<p><a href="http://infiniteammo.ca/blog/marian-mondays-up-close-an-personal/">Previously&#8230;</a></p>
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		<slash:comments>11</slash:comments>
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		<title>Tutorial Tuesday: Collision and Messaging</title>
		<link>http://infiniteammo.ca/blog/tutorial-tuesday-collision-and-messaging/</link>
		<comments>http://infiniteammo.ca/blog/tutorial-tuesday-collision-and-messaging/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 01:02:46 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[video blog]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=1977</guid>
		<description><![CDATA[In today&#8217;s tutorial, I talk about how to do basic collision detection in Unity3D. I also talk about messaging, getting more into code organization. Flashbang Studios have written a great messaging library that extends Unity&#8217;s core messaging functionality &#8211; making life easier for everyone. We&#8217;re looking at our example space shooter project &#8220;Schpooter&#8221; again. You can [...]]]></description>
			<content:encoded><![CDATA[<p>In today&#8217;s tutorial, I talk about how to do basic collision detection in Unity3D. I also talk about messaging, getting more into code organization. <a href="http://technology.blurst.com">Flashbang Studios</a> have written a great messaging library that extends Unity&#8217;s core messaging functionality &#8211; making life easier for everyone.</p>
<p>We&#8217;re looking at our example space shooter project &#8220;Schpooter&#8221; again. You can <a href="http://infiniteammo.ca/schpooter">play it and download the project files here</a>. Remember, you can <a href="http://unity3d.com/unity/download/">get a stripped down version of Unity3D for free here</a>.</p>
<p><center><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/hoeuwAnqWF0&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hoeuwAnqWF0&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></center></p>
<p><a href="http://www.youtube.com/watch?v=WmXZDSEK65U">UT02 Part 1: Project Layout</a><br />
<a href="http://www.youtube.com/watch?v=hoeuwAnqWF0">UT02 Part 2: Basic Scripts and Collisions</a><br />
<a href="http://www.youtube.com/watch?v=wW286MU0T_s">UT02 Part 3: Collisions and Messaging</a><br />
<a href="http://www.youtube.com/watch?v=WeTP04Gi5CY">UT02 Part 4: Messaging</a><br />
<a href="http://www.youtube.com/watch?v=U9528iDz1A4">UT02 Part 5: Messaging Continued</a></p>
<p>If you have trouble following any part of the tutorial, or if you&#8217;d wish I&#8217;d elaborate on certain subjects; let me know in the comments. If there are enough requests for certain topics, I&#8217;ll spin them off into separate tutorials.</p>
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		<slash:comments>10</slash:comments>
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		<title>Tutorial Tuesday: Schpooter!</title>
		<link>http://infiniteammo.ca/blog/tutorial-tuesday-schpooter/</link>
		<comments>http://infiniteammo.ca/blog/tutorial-tuesday-schpooter/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 23:33:26 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[video blog]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=1758</guid>
		<description><![CDATA[IA&#8217;s Unity Tutorial Series continues with a game called &#8220;Schpooter!&#8221; This is a simple side-scrolling space shooter example, but it has been built to demonstrate a few different ways of using Unity. Part 1 is an introduction to how the project file is set up. In part 2 we&#8217;ll dive into how the scripts work! [...]]]></description>
			<content:encoded><![CDATA[<p>IA&#8217;s <a href="http://infiniteammo.ca/blog/tag/tutorial">Unity Tutorial Series</a> continues with a game called &#8220;Schpooter!&#8221; This is a simple side-scrolling space shooter example, but it has been built to demonstrate a few different ways of using Unity.</p>
<p>Part 1 is an introduction to how the project file is set up.</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/WmXZDSEK65U&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/WmXZDSEK65U&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p>In part 2 we&#8217;ll dive into how the scripts work! If you have any questions or comments, please leave them here or on YouTube. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>If you find these tutorials useful, send the link to others that you think would be interested. Thanks!</p>
<ul class="links">
<li><a href="http://infiniteammo.ca/schpooter">Play the Game</a></li>
<li><a href="http://infiniteammo.ca/unitytutorials/UnityTutorial02.zip">Download the Project Files</a></li>
<li><a href="http://infiniteammo.ca/blog/impromptu-unity3d-intro-tutorial/">Previously: Unity Tutorial 01: Intro</a></li>
</ul>
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		<title>Marian Mondays: No-Budget Mocap</title>
		<link>http://infiniteammo.ca/blog/marian-mondays-no-budget-mocap/</link>
		<comments>http://infiniteammo.ca/blog/marian-mondays-no-budget-mocap/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 19:37:07 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Marian]]></category>
		<category><![CDATA[MarianMondays]]></category>
		<category><![CDATA[video blog]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=1706</guid>
		<description><![CDATA[So how do you develop unique and smooth character motion for your game without spending a dime? One method involves harnessing the power of friends and family to mock up the movements in real life. Chrissy (my girlfriend) and Eileen (my sister) got together with myself and Liem (Marian&#8217;s animator) this weekend to explore how [...]]]></description>
			<content:encoded><![CDATA[<p>So how do you develop unique and smooth character motion for your game without spending a dime? One method involves harnessing the power of friends and family to mock up the movements in real life.</p>
<p>Chrissy (my girlfriend) and Eileen (my sister) got together with myself and Liem (Marian&#8217;s animator) this weekend to explore how our protagonist would move in the game.</p>
<p>Actually, we&#8217;re not really doing motion capture (&#8220;mo-cap&#8221;) &#8211; we&#8217;re creating a collection of animation references. For this game in particular, its much more effective to have an animator interpreting aspects of reality to create interesting dreamlike movements.</p>
<p>Here are some outtakes from our afternoon session:</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/uRuc6YOGlUM&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uRuc6YOGlUM&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p>Dan T points out that this form of animation reference is quite similar to the one used in the original <a href="http://vimeo.com/1854745">Prince of Persia</a>.</p>
<p>P.S. The interview mentioned last time is now up on <a href="http://www.gamasutra.com/view/news/26273/Interview_Aquaria_Piano_Jam__Alec_Holowkas_Watershed_Soundtrack_Release.php">Gamasutra</a>.</p>
<p>P.P.S. If you&#8217;d like to help us pay for food and get your name into the credits of the game, <a href="http://infiniteammo.ca/blog/marian-teaser/">check this link</a>.</p>
<p><a href="http://infiniteammo.ca/blog/marian-mondays-new-concept-art/">Previously&#8230;</a></p>
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		<slash:comments>11</slash:comments>
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		<title>Who is Infinite Ammo?</title>
		<link>http://infiniteammo.ca/blog/who-is-infinite-ammo/</link>
		<comments>http://infiniteammo.ca/blog/who-is-infinite-ammo/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 09:15:47 +0000</pubDate>
		<dc:creator>Alec Holowka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[NMM]]></category>
		<category><![CDATA[profile]]></category>
		<category><![CDATA[video blog]]></category>

		<guid isPermaLink="false">http://infiniteammo.ca/?p=1678</guid>
		<description><![CDATA[This piece was put together by an exceptionally talented duo &#8211; James Swirsky and Lisanne Pajot of Blink Works media. It premiered last night with a party at IMAX as part of a showcase of Winnipeg-based New Media companies. James and Lisanne did a really great job with these. Not only did they manage to [...]]]></description>
			<content:encoded><![CDATA[<p>This piece was put together by an exceptionally talented duo &#8211; James Swirsky and Lisanne Pajot of <a href="http://www.blink-works.com">Blink Works media</a>. It premiered last night with a party at IMAX as part of a showcase of Winnipeg-based New Media companies.</p>
<p><center><object width="500" height="281"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7956342&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7956342&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="281"></embed></object></center></p>
<p>James and Lisanne did a really great job with these. Not only did they manage to make the pieces entertaining <em>and</em> truthful, they also made a strong case for Winnipeg as a great place to live. (no small task)</p>
<p>There was a lot of excitement and laughter at the party afterwards, and a good feeling of solidarity. I hope the Winnipeg New Media scene manages to stay this creative, close-knit and free-spirited for many years to come. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Here are links to some of the other profiles:<br />
<a href="http://vimeo.com/7961693">Debreuil DigitalWorks</a><br />
<a href="http://vimeo.com/7955924">Stunt Software</a><br />
<a href="http://vimeo.com/7956126">Complex Games</a><br />
<a href="http://vimeo.com/7956285">FrogRocket</a><br />
<a href="http://vimeo.com/7961808">The New Media Community</a></p>
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		<slash:comments>24</slash:comments>
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