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	<title>Comments on: Tutorial Tuesday: Collision and Messaging</title>
	<atom:link href="http://infiniteammo.ca/blog/tutorial-tuesday-collision-and-messaging/feed/" rel="self" type="application/rss+xml" />
	<link>http://infiniteammo.ca/blog/tutorial-tuesday-collision-and-messaging/</link>
	<description>Indie Game Devs from Winnipeg, Canada</description>
	<lastBuildDate>Fri, 30 Jul 2010 05:04:47 +0000</lastBuildDate>
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		<title>By: Rémi</title>
		<link>http://infiniteammo.ca/blog/tutorial-tuesday-collision-and-messaging/comment-page-1/#comment-7614</link>
		<dc:creator>Rémi</dc:creator>
		<pubDate>Thu, 20 May 2010 13:34:15 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1977#comment-7614</guid>
		<description>Does it exist a similar message system in C#? Because I will be very interested!

(Awesome tutorials by the way)</description>
		<content:encoded><![CDATA[<p>Does it exist a similar message system in C#? Because I will be very interested!</p>
<p>(Awesome tutorials by the way)</p>
]]></content:encoded>
	</item>
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		<title>By: William Cain</title>
		<link>http://infiniteammo.ca/blog/tutorial-tuesday-collision-and-messaging/comment-page-1/#comment-5818</link>
		<dc:creator>William Cain</dc:creator>
		<pubDate>Wed, 24 Mar 2010 08:16:34 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1977#comment-5818</guid>
		<description>Dude you are a pimp! Keep the Tutorials coming baby!</description>
		<content:encoded><![CDATA[<p>Dude you are a pimp! Keep the Tutorials coming baby!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alec Holowka</title>
		<link>http://infiniteammo.ca/blog/tutorial-tuesday-collision-and-messaging/comment-page-1/#comment-4526</link>
		<dc:creator>Alec Holowka</dc:creator>
		<pubDate>Sat, 06 Feb 2010 12:27:11 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1977#comment-4526</guid>
		<description>See: http://www.drpetter.se/project_sfxr.html</description>
		<content:encoded><![CDATA[<p>See: <a href="http://www.drpetter.se/project_sfxr.html" rel="nofollow">http://www.drpetter.se/project_sfxr.html</a></p>
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	<item>
		<title>By: Caleb</title>
		<link>http://infiniteammo.ca/blog/tutorial-tuesday-collision-and-messaging/comment-page-1/#comment-4525</link>
		<dc:creator>Caleb</dc:creator>
		<pubDate>Sat, 06 Feb 2010 12:25:56 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1977#comment-4525</guid>
		<description>Thanks for these! What is the sound program you mentioned in the video (sounds like &quot;see effexor&quot;)?</description>
		<content:encoded><![CDATA[<p>Thanks for these! What is the sound program you mentioned in the video (sounds like &#8220;see effexor&#8221;)?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David McGraw</title>
		<link>http://infiniteammo.ca/blog/tutorial-tuesday-collision-and-messaging/comment-page-1/#comment-4110</link>
		<dc:creator>David McGraw</dc:creator>
		<pubDate>Sat, 23 Jan 2010 02:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1977#comment-4110</guid>
		<description>Very slick dude! Thanks for taking the time to put these together.</description>
		<content:encoded><![CDATA[<p>Very slick dude! Thanks for taking the time to put these together.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Loken</title>
		<link>http://infiniteammo.ca/blog/tutorial-tuesday-collision-and-messaging/comment-page-1/#comment-4088</link>
		<dc:creator>Loken</dc:creator>
		<pubDate>Fri, 22 Jan 2010 20:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1977#comment-4088</guid>
		<description>Very useful, even for someone that has been using Unity for a while now. Didn&#039;t even know about the Flashbang Messaging Library! That will solve many problems I&#039;ve been having!

Just curious, are you guys writing Marian with Javascript or C#?</description>
		<content:encoded><![CDATA[<p>Very useful, even for someone that has been using Unity for a while now. Didn&#8217;t even know about the Flashbang Messaging Library! That will solve many problems I&#8217;ve been having!</p>
<p>Just curious, are you guys writing Marian with Javascript or C#?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: InfiniteUnity3D</title>
		<link>http://infiniteammo.ca/blog/tutorial-tuesday-collision-and-messaging/comment-page-1/#comment-4023</link>
		<dc:creator>InfiniteUnity3D</dc:creator>
		<pubDate>Thu, 21 Jan 2010 18:14:17 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1977#comment-4023</guid>
		<description>Excellent stuff as always.  Thanks for taking the time to put this together!</description>
		<content:encoded><![CDATA[<p>Excellent stuff as always.  Thanks for taking the time to put this together!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Barton</title>
		<link>http://infiniteammo.ca/blog/tutorial-tuesday-collision-and-messaging/comment-page-1/#comment-4010</link>
		<dc:creator>Barton</dc:creator>
		<pubDate>Thu, 21 Jan 2010 01:09:55 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1977#comment-4010</guid>
		<description>Ahh, I see.  Guess it&#039;s time to pony up some cash for the Pro version.  Thanks!</description>
		<content:encoded><![CDATA[<p>Ahh, I see.  Guess it&#8217;s time to pony up some cash for the Pro version.  Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alec Holowka</title>
		<link>http://infiniteammo.ca/blog/tutorial-tuesday-collision-and-messaging/comment-page-1/#comment-4007</link>
		<dc:creator>Alec Holowka</dc:creator>
		<pubDate>Wed, 20 Jan 2010 23:30:38 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1977#comment-4007</guid>
		<description>Unity Pro has a built-in asset server that works great. :) It&#039;s like SVN, but built-in.</description>
		<content:encoded><![CDATA[<p>Unity Pro has a built-in asset server that works great. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  It&#8217;s like SVN, but built-in.</p>
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	<item>
		<title>By: Barton</title>
		<link>http://infiniteammo.ca/blog/tutorial-tuesday-collision-and-messaging/comment-page-1/#comment-4006</link>
		<dc:creator>Barton</dc:creator>
		<pubDate>Wed, 20 Jan 2010 23:07:51 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=1977#comment-4006</guid>
		<description>Hey dude, great videos!  Some really good tidbits in there.

One question; I&#039;m working on a Unity project between me and some colleagues and we are using Subversion for version control.  After some initial headache, I started investigating it more and found out that Unity doesn&#039;t generally handle version control without either significant slow down every time you open the project or some weird hacks with the Library folder.  My question; how do you guys at Infinite Ammo manage concurrent versions?  Is it slow?  Does your system work well for your group size?

Poop!</description>
		<content:encoded><![CDATA[<p>Hey dude, great videos!  Some really good tidbits in there.</p>
<p>One question; I&#8217;m working on a Unity project between me and some colleagues and we are using Subversion for version control.  After some initial headache, I started investigating it more and found out that Unity doesn&#8217;t generally handle version control without either significant slow down every time you open the project or some weird hacks with the Library folder.  My question; how do you guys at Infinite Ammo manage concurrent versions?  Is it slow?  Does your system work well for your group size?</p>
<p>Poop!</p>
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