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	<title>Comments on: Unity 2.5 for Windows Released</title>
	<atom:link href="http://infiniteammo.ca/blog/unity-25-for-windows-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://infiniteammo.ca/blog/unity-25-for-windows-released/</link>
	<description>Indie Game Devs from Winnipeg, Canada</description>
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		<title>By: feessyidorits</title>
		<link>http://infiniteammo.ca/blog/unity-25-for-windows-released/comment-page-1/#comment-405</link>
		<dc:creator>feessyidorits</dc:creator>
		<pubDate>Sat, 02 May 2009 07:03:11 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=880#comment-405</guid>
		<description>Hi everyone

Don’t buy or sell sitewide links for serps

Instead, pick a whole range of keyword phrases that have less or little competition.

regardless of what&#039;s on the horizon, Google is the major deliver of the web&#039;s traffic.

Try viral products like ebooks, reports and free software programs to get your links out into the marketplace.

I have no hesitation in recommending &lt;a href=&quot;http://www.goowall.com&quot; rel=&quot;nofollow&quot;&gt;goowall.com&lt;/a&gt; promotion service to other potential clients.</description>
		<content:encoded><![CDATA[<p>Hi everyone</p>
<p>Don’t buy or sell sitewide links for serps</p>
<p>Instead, pick a whole range of keyword phrases that have less or little competition.</p>
<p>regardless of what&#8217;s on the horizon, Google is the major deliver of the web&#8217;s traffic.</p>
<p>Try viral products like ebooks, reports and free software programs to get your links out into the marketplace.</p>
<p>I have no hesitation in recommending <a href="http://www.goowall.com" rel="nofollow">goowall.com</a> promotion service to other potential clients.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alec Holowka</title>
		<link>http://infiniteammo.ca/blog/unity-25-for-windows-released/comment-page-1/#comment-404</link>
		<dc:creator>Alec Holowka</dc:creator>
		<pubDate>Thu, 19 Mar 2009 22:11:06 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=880#comment-404</guid>
		<description>You are correct, XCode/iPhone stuff is OSX only.

Sharing a project between Unity 2.1 and Unity iPhone (which are separate apps) can get a little weird in places. Not sure if this is improved in 2.5 yet. (I imagine it probably is)

Still it was workable in 2.1, just sometimes annoying.</description>
		<content:encoded><![CDATA[<p>You are correct, XCode/iPhone stuff is OSX only.</p>
<p>Sharing a project between Unity 2.1 and Unity iPhone (which are separate apps) can get a little weird in places. Not sure if this is improved in 2.5 yet. (I imagine it probably is)</p>
<p>Still it was workable in 2.1, just sometimes annoying.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aaron</title>
		<link>http://infiniteammo.ca/blog/unity-25-for-windows-released/comment-page-1/#comment-403</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Thu, 19 Mar 2009 14:15:15 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=880#comment-403</guid>
		<description>Hmm... &quot;Unity iPhone is available on Mac OS X only.&quot;

I knew it was too much to ask, since Unity iPhone is essentially a bridge between Unity and XCode, right?

Still, this means that I could develop on Windows and just send it over to the Mac to do the iPhone compiling.</description>
		<content:encoded><![CDATA[<p>Hmm&#8230; &#8220;Unity iPhone is available on Mac OS X only.&#8221;</p>
<p>I knew it was too much to ask, since Unity iPhone is essentially a bridge between Unity and XCode, right?</p>
<p>Still, this means that I could develop on Windows and just send it over to the Mac to do the iPhone compiling.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aaron</title>
		<link>http://infiniteammo.ca/blog/unity-25-for-windows-released/comment-page-1/#comment-402</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Thu, 19 Mar 2009 13:57:37 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=880#comment-402</guid>
		<description>Wait wait wait. Does that mean I can use Unity, on my Windows PC, to develop for the iPhone?

If so, my life just changed.</description>
		<content:encoded><![CDATA[<p>Wait wait wait. Does that mean I can use Unity, on my Windows PC, to develop for the iPhone?</p>
<p>If so, my life just changed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alec Holowka</title>
		<link>http://infiniteammo.ca/blog/unity-25-for-windows-released/comment-page-1/#comment-401</link>
		<dc:creator>Alec Holowka</dc:creator>
		<pubDate>Thu, 19 Mar 2009 09:30:37 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=880#comment-401</guid>
		<description>Sweet!</description>
		<content:encoded><![CDATA[<p>Sweet!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aras Pranckevicius</title>
		<link>http://infiniteammo.ca/blog/unity-25-for-windows-released/comment-page-1/#comment-400</link>
		<dc:creator>Aras Pranckevicius</dc:creator>
		<pubDate>Thu, 19 Mar 2009 09:13:29 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=880#comment-400</guid>
		<description>For the record, Unity 2.5 web player does support Chrome (stable version, at least). Last time I checked, the &quot;dev&quot; Chrome channel had tons of problems with plugins in general, so it might just be that (unstable version of) Chrome has some bugs.</description>
		<content:encoded><![CDATA[<p>For the record, Unity 2.5 web player does support Chrome (stable version, at least). Last time I checked, the &#8220;dev&#8221; Chrome channel had tons of problems with plugins in general, so it might just be that (unstable version of) Chrome has some bugs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christopher Lobay</title>
		<link>http://infiniteammo.ca/blog/unity-25-for-windows-released/comment-page-1/#comment-399</link>
		<dc:creator>Christopher Lobay</dc:creator>
		<pubDate>Thu, 19 Mar 2009 05:32:06 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=880#comment-399</guid>
		<description>For the record, Unity also lacks support in the new Safari 4 Beta. Which stinks.</description>
		<content:encoded><![CDATA[<p>For the record, Unity also lacks support in the new Safari 4 Beta. Which stinks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alec Holowka</title>
		<link>http://infiniteammo.ca/blog/unity-25-for-windows-released/comment-page-1/#comment-398</link>
		<dc:creator>Alec Holowka</dc:creator>
		<pubDate>Thu, 19 Mar 2009 05:09:05 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=880#comment-398</guid>
		<description>Yeah, Unity web player isn&#039;t supported on Chrome yet. Which sucks, &#039;cause I love me some Chrome. But I also love me some Firefox, so it works out alright. :)</description>
		<content:encoded><![CDATA[<p>Yeah, Unity web player isn&#8217;t supported on Chrome yet. Which sucks, &#8217;cause I love me some Chrome. But I also love me some Firefox, so it works out alright. <img src='http://infiniteammo.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JacaByte</title>
		<link>http://infiniteammo.ca/blog/unity-25-for-windows-released/comment-page-1/#comment-397</link>
		<dc:creator>JacaByte</dc:creator>
		<pubDate>Wed, 18 Mar 2009 23:32:30 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=880#comment-397</guid>
		<description>Dang, the games have issues with Chrome...</description>
		<content:encoded><![CDATA[<p>Dang, the games have issues with Chrome&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christopher Lobay</title>
		<link>http://infiniteammo.ca/blog/unity-25-for-windows-released/comment-page-1/#comment-396</link>
		<dc:creator>Christopher Lobay</dc:creator>
		<pubDate>Wed, 18 Mar 2009 21:46:04 +0000</pubDate>
		<guid isPermaLink="false">http://infiniteammo.ca/?p=880#comment-396</guid>
		<description>Blush IS sexy. Mad sexy even. On a separate note, I designed the logo for a club called Blush once.</description>
		<content:encoded><![CDATA[<p>Blush IS sexy. Mad sexy even. On a separate note, I designed the logo for a club called Blush once.</p>
]]></content:encoded>
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