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Alec Holowka

Feb 14, 2010 by Alec Holowka 1 Comment

Songs for the Cure Preview

My sister Eileen and I wrote a track for “Songs for the Cure” this year, and our very generous friends, James and Lisanne of BlinkWorks, were there to document the recording session…

Songs for the Cure is a caner fundraising initiative organized by Josh Whelchel. (the composer behind BoneSaw, and The Spirt Engine games) SftC is a compilation of new tracks from a wide variety of game-related composers. Last year’s CD felt like an explosion of untamed creativity.

This year’s disc is likely to be an even more varied compilation. For information about how to receive a copy of the CD, visit http://CancerDrive.org.

Big Thank You’s go out to James and Lisanne for taking time out of their busy schedule to help us promote the CD and to Neil Cameron of Private Ear for graciously donating time in his studio. (highly recommended!)

Happy Valentine’s Day. :)

Tags: charity, music

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Alec Holowka

Feb 8, 2010 by Alec Holowka 7 Comments

Marian Mondays: Maya Hair

The talented Adam Mechtley (ex-Flashbang) put together a nice little video demonstrating how he built Marian’s new hair.

Marian’s new character model is coming together in a big way – looking way better than she did in our first teaser trailer with the new modeling, textures and everything else. :)

Previously…

Tags: Marian, MarianMondays

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Alec Holowka

Feb 1, 2010 by Alec Holowka 3 Comments

Marian Mondays: Slimming

As we develop gameplay, animation, sound and more, work steadily continues on Marian’s model and texturing…

Occasionally, Katie hides things in the textures. :)

Previously…

Tags: Marian, MarianMondays

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Alec Holowka

Feb 1, 2010 by Alec Holowka 4 Comments

A Slice of C4Ke

My Gamma entry this year is called C4Ke. Here’s a sneak peak!

What is Gamma?

Gamma is a game party/show that features about 5-7 different games each year. The theme is different every time. Last year’s was games that use stereoscopic 3D, which gave birth to Paper Moon. The year before that was games that use a resolution of 256×256 or lower, which gave birth to CĂ©lu.

This year’s theme is 1-button games, but you can have up to 4 players.

Tons of people are entering this year – it’ll be interesting to see what comes out of it. :)

UPDATE: There are 154 entries this year!

Tags: GammaIV, screenshots

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Alec Holowka

Jan 26, 2010 by Alec Holowka 11 Comments

Marian Mondays: Animation Party

Howdy! This update about our upcoming game Marian made it in just under the wire today. :)

Last week, a number of us got together last week to work on improving the animations in the game. Here’s a brief window into the discussion about Marian’s run cycle:

In case you’re wondering, our animator is Winnipeger Liem Nguyen.

Previously…

Tags: Marian, MarianMondays, video blog

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Alec Holowka

Jan 19, 2010 by Alec Holowka 8 Comments

Tutorial Tuesday: Collision and Messaging

In today’s tutorial, I talk about how to do basic collision detection in Unity3D. I also talk about messaging, getting more into code organization. Flashbang Studios have written a great messaging library that extends Unity’s core messaging functionality – making life easier for everyone.

We’re looking at our example space shooter project “Schpooter” again. You can play it and download the project files here. Remember, you can get a stripped down version of Unity3D for free here.

UT02 Part 1: Project Layout
UT02 Part 2: Basic Scripts and Collisions
UT02 Part 3: Collisions and Messaging
UT02 Part 4: Messaging
UT02 Part 5: Messaging Continued

If you have trouble following any part of the tutorial, or if you’d wish I’d elaborate on certain subjects; let me know in the comments. If there are enough requests for certain topics, I’ll spin them off into separate tutorials.

Tags: tutorial, Unity, video blog

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