My sister Eileen and I wrote a track for “Songs for the Cure” this year, and our very generous friends, James and Lisanne of BlinkWorks, were there to document the recording session…
Songs for the Cure is a caner fundraising initiative organized by Josh Whelchel. (the composer behind BoneSaw, and The Spirt Engine games) SftC is a compilation of new tracks from a wide variety of game-related composers. Last year’s CD felt like an explosion of untamed creativity.
This year’s disc is likely to be an even more varied compilation. For information about how to receive a copy of the CD, visit http://CancerDrive.org.
Big Thank You’s go out to James and Lisanne for taking time out of their busy schedule to help us promote the CD and to Neil Cameron of Private Ear for graciously donating time in his studio. (highly recommended!)
The talented Adam Mechtley (ex-Flashbang) put together a nice little video demonstrating how he built Marian’s new hair.
Marian’s new character model is coming together in a big way – looking way better than she did in our first teaser trailer with the new modeling, textures and everything else.
Howdy! This update about our upcoming game Marian made it in just under the wire today.
Last week, a number of us got together last week to work on improving the animations in the game. Here’s a brief window into the discussion about Marian’s run cycle:
In case you’re wondering, our animator is Winnipeger Liem Nguyen.
In today’s tutorial, I talk about how to do basic collision detection in Unity3D. I also talk about messaging, getting more into code organization. Flashbang Studios have written a great messaging library that extends Unity’s core messaging functionality – making life easier for everyone.
If you have trouble following any part of the tutorial, or if you’d wish I’d elaborate on certain subjects; let me know in the comments. If there are enough requests for certain topics, I’ll spin them off into separate tutorials.