May 31, 2011 by Alec Holowka
We’re launching PegJam 2.0!
Game jams are a laid back, comfortable way to meet new people in the indie game scene while creating new and exciting projects. Even if you’ve never made a game before, game jams are fun to attend. The vibe is all about experimenting and trying out new ideas, so you can’t go wrong.
Marlon Wiebe, who created the t-shirt for last year’s jam has just come up with a brand new design for PegJam 2.0:

PegJam 2.0 will take place over the July 16-17 weekend. If you’d like to come to the jam, sign up here.
If you sign up before June 20th, we can guarantee that we can print your own shirt – please sign up ASAP so we can get the order in on time.
If you need help finding a place to crash or a hotel room, post in this TIGForums thread to coordinate with others who are travelling to the jam.
PegJam 2.0 is the sequel to a successful game jam of yesteryear: TigJam Winnipeg. James and Lisanne from Indie Game: The Movie were on hand, and they created a short video that captured the energy of the experience:
May 23, 2011 by Alec Holowka
A new interview I did with GameSpy just came out. I think this was a good one, I got to answer a few interesting questions in an honest and blunt way.
You can read GameSpy’s edited version here:
http://pc.gamespy.com/articles/116/1169197p1.html
Here are my original answers:
http://infiniteammo.ca/public/InterviewQsforGameSpy.rtf
May 16, 2011 by Alec Holowka
Hello again! This is a continuation of a series of audio podcasts, featuring myself and other independent developers.
Each episode will feature a different developer, and the format will be more like a sprawling conversation than a formal interview. Topics covered will vary depending on the developer in question, but some of the same topics will pop up with many of the guests. I’ll also interject some of my own opinions and views into the discussion.
Why am I doing this? Personally, I’m very interested in how other developers work. What motivates them? How do they deal with criticism? What do they find meaningful about games? (if anything?) What are the stories behind the development of their projects? I hope to learn a lot, and also help spread more knowledge around.

Tom Grochowiak is a Polish developer. He’s worked in the mainstream industry, the casual games industry and now he’s an indie developer. Recently, Tom’s game Cinders was mentioned on TIGSource.
Developer Name: Tom Grochowiak
Location: Poland
Website: http://moacube.com/
You can listen to the podcast here:
Podcast Download → Episode 12 – Tom Grochowiak [1:08:42]
WIP RSS feed up here:
http://infiniteammo.ca/podcast.rss
Feedback Welcome!
Please post your thoughts below, or on the new Podcast thread. Thanks!
Interested in being on the podcast? Post in the comments and let me know what you’ve been up to.
Apr 18, 2011 by Alec Holowka
Hey folks. I decided to put together another video showing off some of the progress on the Monocle Engine.
Ashley and I also decided we’d let you take a peak at some of the Marian stuff we’ve been working on using the engine as well.
There’s some new music and other goodies in there too.
For more information see:
monoclepowered.org and the bitcollective forums
Mar 29, 2011 by Alec Holowka
The podcast is back!
When I was walking around GDC, I happened to bump into a number of interesting developers and fell into lots of interesting conversations. Using limited foresight, I was able to record a few of them for the podcast.
First up is an interview with the development team behind “Call of Booty 3.”

Featuring the voices of Noel Berry, Matt Thorson, Tom Rab, Chevy Ray Johnston, Kert Gartner and Tom Sennett.
You can listen to the podcast here:
Podcast Download → Episode 11 – Call of Booty 3 [19:40]
Subscribe to the RSS feed here:
http://infiniteammo.ca/podcast.rss
Feedback Welcome!
Please post your thoughts below, or on this Podcast thread. Thanks!
Interested in being on the podcast? Post in the comments and let me know what you’ve been up to.
Mar 28, 2011 by Alec Holowka
Hey all! It’s been a while, but we’ve been busy.
Matt Thorson (Jumper, Ogmo Editor) and I have been working on a new 2D game engine. We’re planning on using it for our projects, if all goes well.
We started the project on March 14. Two weeks later, the engine already runs on Windows, Mac and Linux and has three WIP editors for levels and animations.
One of the cool things about the engine is that it’s open source. (under the MIT license)
I’ve put together a video to share some of the early tests we’ve been making with the engine:
For more info on Monocle and links to the source, check out monoclepowered.org
P.S. For some reason I uploaded a video that plays the same content twice. Oops!
Some people have been asking how much this engine has to do with Marian. Hopefully I’ll be able to talk more about that soon.