The talented Adam Mechtley (ex-Flashbang) put together a nice little video demonstrating how he built Marian’s new hair.
Marian’s new character model is coming together in a big way – looking way better than she did in our first teaser trailer with the new modeling, textures and everything else.
Howdy! This update about our upcoming game Marian made it in just under the wire today.
Last week, a number of us got together last week to work on improving the animations in the game. Here’s a brief window into the discussion about Marian’s run cycle:
In case you’re wondering, our animator is Winnipeger Liem Nguyen.
In today’s tutorial, I talk about how to do basic collision detection in Unity3D. I also talk about messaging, getting more into code organization. Flashbang Studios have written a great messaging library that extends Unity’s core messaging functionality – making life easier for everyone.
If you have trouble following any part of the tutorial, or if you’d wish I’d elaborate on certain subjects; let me know in the comments. If there are enough requests for certain topics, I’ll spin them off into separate tutorials.