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Marian
Alec Holowka

Feb 8, 2010 by Alec Holowka No Comments

Marian Mondays: Maya Hair

The talented Adam Mechtley (ex-Flashbang) put together a nice little video demonstrating how he built Marian’s new hair.

Marian’s new character model is coming together in a big way – looking way better than she did in our first teaser trailer with the new modeling, textures and everything else. :)

Previously…

Tags: Marian, MarianMondays

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Alec Holowka

Feb 1, 2010 by Alec Holowka 3 Comments

Marian Mondays: Slimming

As we develop gameplay, animation, sound and more, work steadily continues on Marian’s model and texturing…

Occasionally, Katie hides things in the textures. :)

Previously…

Tags: Marian, MarianMondays

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Alec Holowka

Feb 1, 2010 by Alec Holowka 4 Comments

A Slice of C4Ke

My Gamma entry this year is called C4Ke. Here’s a sneak peak!

What is Gamma?

Gamma is a game party/show that features about 5-7 different games each year. The theme is different every time. Last year’s was games that use stereoscopic 3D, which gave birth to Paper Moon. The year before that was games that use a resolution of 256×256 or lower, which gave birth to CĂ©lu.

This year’s theme is 1-button games, but you can have up to 4 players.

Tons of people are entering this year – it’ll be interesting to see what comes out of it. :)

UPDATE: There are 154 entries this year!

Tags: GammaIV, screenshots

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Alec Holowka

Jan 26, 2010 by Alec Holowka 11 Comments

Marian Mondays: Animation Party

Howdy! This update about our upcoming game Marian made it in just under the wire today. :)

Last week, a number of us got together last week to work on improving the animations in the game. Here’s a brief window into the discussion about Marian’s run cycle:

In case you’re wondering, our animator is Winnipeger Liem Nguyen.

Previously…

Tags: Marian, MarianMondays, video blog

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Alec Holowka

Jan 19, 2010 by Alec Holowka 8 Comments

Tutorial Tuesday: Collision and Messaging

In today’s tutorial, I talk about how to do basic collision detection in Unity3D. I also talk about messaging, getting more into code organization. Flashbang Studios have written a great messaging library that extends Unity’s core messaging functionality – making life easier for everyone.

We’re looking at our example space shooter project “Schpooter” again. You can play it and download the project files here. Remember, you can get a stripped down version of Unity3D for free here.

UT02 Part 1: Project Layout
UT02 Part 2: Basic Scripts and Collisions
UT02 Part 3: Collisions and Messaging
UT02 Part 4: Messaging
UT02 Part 5: Messaging Continued

If you have trouble following any part of the tutorial, or if you’d wish I’d elaborate on certain subjects; let me know in the comments. If there are enough requests for certain topics, I’ll spin them off into separate tutorials.

Tags: tutorial, Unity, video blog

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Alec Holowka

Jan 18, 2010 by Alec Holowka 6 Comments

Marian Mondays: Up Close and Personal

Here is some work-in-progress detail that you probably won’t get to see up close in the final game…

Adam Mechtley and Katie De Sousa doing what they do best. :)

Previously…

Tags: Marian, MarianMondays

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