Hello again! This is a continuation of a series of audio podcasts, featuring myself and other independent developers.
Each episode will feature different developers or projects, and the format will be more like a sprawling conversation than a formal interview. Topics covered will vary depending on the developer in question, but some of the same topics will pop up with many of the guests. I’ll also interject some of my own opinions and views into the discussion.
Why am I doing this? Personally, I’m very interested in how other developers work. What motivates them? How do they deal with criticism? What do they find meaningful about games? (if anything?) What are the stories behind the development of their projects? I hope to learn a lot, and also help spread more knowledge around.
Greg Lobanov is a hard-working, talented 20 year old indie game developer based in Philadelphia. His first big commercial game was “Phantasmaburbia,” an RPG. He recently released a multi-platform puzzle game named “Perfection.” In this podcast we talk about the personal motivation behind Greg’s projects, who inspires him and many other topics.
Hello again! This is a continuation of a series of audio podcasts, featuring myself and other independent developers.
Each episode will feature different developers or projects, and the format will be more like a sprawling conversation than a formal interview. Topics covered will vary depending on the developer in question, but some of the same topics will pop up with many of the guests. I’ll also interject some of my own opinions and views into the discussion.
Why am I doing this? Personally, I’m very interested in how other developers work. What motivates them? How do they deal with criticism? What do they find meaningful about games? (if anything?) What are the stories behind the development of their projects? I hope to learn a lot, and also help spread more knowledge around.
Ohio-based artist and designer Sara Gross happens to be one of the most entertaining people to follow on twitter. Sara has worked on a ton of indie game projects, and some may never see the light of day. But recently a swath of her projects have survived the dark mires of development hell. We discuss all of these projects, as well as how Sara got into making games, her opinions on gender issues in the game industry, her advice for up-and-coming indie game artists and MORE.
Hello again! This is a continuation of a series of audio podcasts, featuring myself and other independent developers.
Each episode will feature different developers or projects, and the format will be more like a sprawling conversation than a formal interview. Topics covered will vary depending on the developer in question, but some of the same topics will pop up with many of the guests. I’ll also interject some of my own opinions and views into the discussion.
Why am I doing this? Personally, I’m very interested in how other developers work. What motivates them? How do they deal with criticism? What do they find meaningful about games? (if anything?) What are the stories behind the development of their projects? I hope to learn a lot, and also help spread more knowledge around.
Vancouver indie developers Nick Waanders, Shane Neville and Jesse Turner somehow managed to escape the mainstream game industry and joint together to create the iOS hit Shellrazer. In this energetic and lengthy discussion we cover all kinds of subjects while consuming wine at the rate of about one bottle per hour. This is one of the few IA podcasts recorded in person and I think you’re going to enjoy it.
Hello again! This is a continuation of a series of audio podcasts, featuring myself and other independent developers.
Each episode will feature different developers or projects, and the format will be more like a sprawling conversation than a formal interview. Topics covered will vary depending on the developer in question, but some of the same topics will pop up with many of the guests. I’ll also interject some of my own opinions and views into the discussion.
Why am I doing this? Personally, I’m very interested in how other developers work. What motivates them? How do they deal with criticism? What do they find meaningful about games? (if anything?) What are the stories behind the development of their projects? I hope to learn a lot, and also help spread more knowledge around.
Calvin French is the developer behind the recently released Zelda + Ultima 6 hybrid: The Real Texas. In this episode we talk about creative motivation, Beethovan, the code behind Real Texas and much, much more over the course of two and a half hours!
Hello again! This is a continuation of a series of audio podcasts, featuring myself and other independent developers.
Each episode will feature different developers or projects, and the format will be more like a sprawling conversation than a formal interview. Topics covered will vary depending on the developer in question, but some of the same topics will pop up with many of the guests. I’ll also interject some of my own opinions and views into the discussion.
Why am I doing this? Personally, I’m very interested in how other developers work. What motivates them? How do they deal with criticism? What do they find meaningful about games? (if anything?) What are the stories behind the development of their projects? I hope to learn a lot, and also help spread more knowledge around.
Four independent game developers, two couples, one house! Kyle Pulver / Corey Nolan and Erin Robison / Steve Swink all live under one roof in Arizona. How is this working out for them? Apparently really well, if this podcast is anything to go by! We discuss a myriad of topics: diets, IGF controversy, education, systems theory, the upcoming release of Offspring Fling, the development of Gravity Ghost, how game design might apply to relationships and much more.