Jun 3, 2013 by Alec Holowka
Hello again! This is a continuation of a series of audio podcasts, featuring myself and other independent developers.
Each episode will feature different developers or projects, and the format will be more like a sprawling conversation than a formal interview. Topics covered will vary depending on the developer in question, but some of the same topics will pop up with many of the guests. I’ll also interject some of my own opinions and views into the discussion.
Why am I doing this? Personally, I’m very interested in how other developers work. What motivates them? How do they deal with criticism? What do they find meaningful about games? (if anything?) What are the stories behind the development of their projects? I hope to learn a lot, and also help spread more knowledge around.

Kayla Kinnunen is a Vancouver-based video-game producer/developer and roller-derby skater. Hosted at Indie House Vancouver, Kayla brought over a diverse selection of tea for this podcast. Topics discussed include curation, isolation, marketing, fulfillment, identity and more.
Location: Vancouver, BC, Canada
Twitter: @kaylasara
Website: refrag.com
You can listen to the podcast here:
Podcast Download → Episode 20 – Kayla Kinnunen [3:03:25]
WIP RSS feed up here:
http://infiniteammo.ca/podcast.rss
Feedback Welcome!
Please post your thoughts below. Thanks!
Interested in being on the podcast? Post in the comments and let me know what you’ve been up to.
May 12, 2013 by Alec Holowka
Hello again! This is a continuation of a series of audio podcasts, featuring myself and other independent developers.
Each episode will feature different developers or projects, and the format will be more like a sprawling conversation than a formal interview. Topics covered will vary depending on the developer in question, but some of the same topics will pop up with many of the guests. I’ll also interject some of my own opinions and views into the discussion.
Why am I doing this? Personally, I’m very interested in how other developers work. What motivates them? How do they deal with criticism? What do they find meaningful about games? (if anything?) What are the stories behind the development of their projects? I hope to learn a lot, and also help spread more knowledge around.

Greg Lobanov is a hard-working, talented 20 year old indie game developer based in Philadelphia. His first big commercial game was “Phantasmaburbia,” an RPG. He recently released a multi-platform puzzle game named “Perfection.” In this podcast we talk about the personal motivation behind Greg’s projects, who inspires him and many other topics.
Location: Philly!
Projects: Perfection, Phantasmaburbia
Twitter: @thebanov
Website: dumbandfat.com
You can listen to the podcast here:
Podcast Download → Episode 19 – Greg Lobanov [2:09:22]
WIP RSS feed up here:
http://infiniteammo.ca/podcast.rss
Feedback Welcome!
Please post your thoughts below. Thanks!
Interested in being on the podcast? Post in the comments and let me know what you’ve been up to.
Dec 11, 2012 by Alec Holowka
Hello again! This is a continuation of a series of audio podcasts, featuring myself and other independent developers.
Each episode will feature different developers or projects, and the format will be more like a sprawling conversation than a formal interview. Topics covered will vary depending on the developer in question, but some of the same topics will pop up with many of the guests. I’ll also interject some of my own opinions and views into the discussion.
Why am I doing this? Personally, I’m very interested in how other developers work. What motivates them? How do they deal with criticism? What do they find meaningful about games? (if anything?) What are the stories behind the development of their projects? I hope to learn a lot, and also help spread more knowledge around.

Ohio-based artist and designer Sara Gross happens to be one of the most entertaining people to follow on twitter.
Sara has worked on a ton of indie game projects, and some may never see the light of day. But recently a swath of her projects have survived the dark mires of development hell. We discuss all of these projects, as well as how Sara got into making games, her opinions on gender issues in the game industry, her advice for up-and-coming indie game artists and MORE.
Location: Cincinnati, Ohio
Projects: Hollow’s Deep, Cabal, Oregon Whale, Cook Serve Delicious, Krunch, Binge, Word Up Dog
Twitter: @twobitart
Portfolio: twobitart.com
You can listen to the podcast here:
Podcast Download → Episode 18 – Sara Gross [1:48:44]
WIP RSS feed up here:
http://infiniteammo.ca/podcast.rss
Feedback Welcome!
Please post your thoughts below. Thanks!
Interested in being on the podcast? Post in the comments and let me know what you’ve been up to.
Aug 23, 2012 by Alec Holowka
Hello again! This is a continuation of a series of audio podcasts, featuring myself and other independent developers.
Each episode will feature different developers or projects, and the format will be more like a sprawling conversation than a formal interview. Topics covered will vary depending on the developer in question, but some of the same topics will pop up with many of the guests. I’ll also interject some of my own opinions and views into the discussion.
Why am I doing this? Personally, I’m very interested in how other developers work. What motivates them? How do they deal with criticism? What do they find meaningful about games? (if anything?) What are the stories behind the development of their projects? I hope to learn a lot, and also help spread more knowledge around.

Vancouver indie developers Nick Waanders, Shane Neville and Jesse Turner somehow managed to escape the mainstream game industry and joint together to create the iOS hit Shellrazer. In this energetic and lengthy discussion we cover all kinds of subjects while consuming wine at the rate of about one bottle per hour. This is one of the few IA podcasts recorded in person and I think you’re going to enjoy it.
Developer Names: Nick Waanders, Shane Neville and Jesse Turner
Location: Vancouver, British Columbia, Canada
Project: Shellrazer
Twitter: @nickwaanders, @ShaneNeville, @jouste
You can listen to the podcast here:
Podcast Download → Episode 17 – Shellrazer [3:25:26]
WIP RSS feed up here:
http://infiniteammo.ca/podcast.rss
Feedback Welcome!
Please post your thoughts below. Thanks!
Interested in being on the podcast? Post in the comments and let me know what you’ve been up to.
Aug 14, 2012 by Alec Holowka
Hello again! This is a continuation of a series of audio podcasts, featuring myself and other independent developers.
Each episode will feature different developers or projects, and the format will be more like a sprawling conversation than a formal interview. Topics covered will vary depending on the developer in question, but some of the same topics will pop up with many of the guests. I’ll also interject some of my own opinions and views into the discussion.
Why am I doing this? Personally, I’m very interested in how other developers work. What motivates them? How do they deal with criticism? What do they find meaningful about games? (if anything?) What are the stories behind the development of their projects? I hope to learn a lot, and also help spread more knowledge around.

Calvin French is the developer behind the recently released Zelda + Ultima 6 hybrid: The Real Texas. In this episode we talk about creative motivation, Beethovan, the code behind Real Texas and much, much more over the course of two and a half hours!
Developer Name: Calvin French
Location: Calgary, Alberta, CAnada
Projects: The Real Texas
Twitter: @psysal
You can listen to the podcast here:
Podcast Download → Episode 16 – Calvin French [2:23:50]
WIP RSS feed up here:
http://infiniteammo.ca/podcast.rss
Feedback Welcome!
Please post your thoughts below. Thanks!
Interested in being on the podcast? Post in the comments and let me know what you’ve been up to.
Mar 26, 2012 by Alec Holowka
Hello again! This is a continuation of a series of audio podcasts, featuring myself and other independent developers.
Each episode will feature different developers or projects, and the format will be more like a sprawling conversation than a formal interview. Topics covered will vary depending on the developer in question, but some of the same topics will pop up with many of the guests. I’ll also interject some of my own opinions and views into the discussion.
Why am I doing this? Personally, I’m very interested in how other developers work. What motivates them? How do they deal with criticism? What do they find meaningful about games? (if anything?) What are the stories behind the development of their projects? I hope to learn a lot, and also help spread more knowledge around.

Four independent game developers, two couples, one house! Kyle Pulver / Corey Nolan and Erin Robison / Steve Swink all live under one roof in Arizona. How is this working out for them? Apparently really well, if this podcast is anything to go by! We discuss a myriad of topics: diets, IGF controversy, education, systems theory, the upcoming release of Offspring Fling, the development of Gravity Ghost, how game design might apply to relationships and much more.
Developer Names: Steve Swink, Erin Robinson, Kyle Pulver, Corey Nolan
Location: Arizona
Projects: Offspring Fling, Gravity Ghost
Twitter: @SteveSwink, @KylePulver, @LivelyIvy
Diet: Kyle Pulver’s Diet Info
You can listen to the podcast here:
Podcast Download → Episode 15 – IndieHouse Arizona [2:23:23]
WIP RSS feed up here:
http://infiniteammo.ca/podcast.rss
Feedback Welcome!
Please post your thoughts below. Thanks!
Interested in being on the podcast? Post in the comments and let me know what you’ve been up to.